CR 6 – Type – Fey – Genderbane Siren
Tier 2 play
**Monster Name**: Genderbane Siren
**Size, Type, Alignment**: Medium Fey, Chaotic Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 78 (12d8 + 24), Speed 30 ft., Swim 30 ft.
**Ability Scores**:
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 15 (+2),
Wisdom 18 (+4),
Charisma 20 (+5)
**Proficiencies**: Saving Throws: Wisdom +7, Charisma +8; Skills: Persuasion +8, Deception +8, Insight +7
Damage Resistances: Psychic, Thunder; Damage Immunities: None; Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Passive Perception 15
Languages: Common, Sylvan
Challenge Rating (CR): 6
**Special Abilities**:
– **Mesmerizing Song**: As an action, the Siren can sing a haunting melody. All creatures within 30 ft. must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
– **Fey Escape**: Once per day, when the Siren is reduced to 0 hit points, it can vanish into a cloud of shimmering light, reappearing in a location within 120 ft. and regaining 1d10 hit points.
**Actions**:
– **Multiattack**: The Siren makes two attacks: one with its Ensnaring Grasp and one with its Dazzling Wave.
– **Ensnaring Grasp**: Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) psychic damage, and the target must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15).
– **Dazzling Wave**: The Siren releases a wave of shimmering light in a 15 ft. cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. This attack recharges on a roll of 5-6 on a d6.
**Description**: The Genderbane Siren is a mystical being that embodies the struggles of gender equality. With an ethereal appearance, she is adorned with flowing robes that shimmer like water and hair that resembles cascading waves. Originating from the enchanted forests of Sweden, she lures adventurers with her captivating voice, seeking to challenge their perceptions of strength and vulnerability. In combat, she uses her songs to manipulate emotions and inspire chaos, preferring to strike from the shadows before retreating to safety. Her demeanor is playful yet cunning, making her a formidable opponent who tests the resolve of those who dare to confront her.