CR 6 – Monstrosity – Banana Behemoth
Tier 2 play
**Banana Behemoth**
Large Monstrosity, Unaligned
Core Stats: Armor Class (AC) 15, Hit Points (HP) 85, Speed 40 ft.
Ability Scores:
Strength 20 (+5),
Dexterity 12 (+1),
Constitution 18 (+4),
Intelligence 2 (-4),
Wisdom 10 (+0),
Charisma 1 (-5)
Proficiencies: Strength, Constitution saving throws; Perception +3
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 13
Languages: Understands Common but cannot speak
Challenge Rating (CR): 6
**Special Abilities:**
– **Banana Frenzy:** When the Banana Behemoth is below half its hit points, it becomes enraged and gains an additional attack per turn.
– **Banana Peel Trap (Recharge 5-6):** As a bonus action, the Behemoth can create a slippery area (10 ft. radius) in a 30 ft. range around it. Creatures entering or starting their turn in the area must succeed on a DC 14 Dexterity saving throw or fall prone.
**Actions:**
– **Multiattack:** The Banana Behemoth makes three attacks: one with its Slam and two with its Bite.
– **Slam:** +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
– **Bite:** +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) poison damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of their next turn.
**Description:** The Banana Behemoth is an enormous, monstrous creature resembling a colossal gorilla with banana peels draped over its body. It roams tropical jungles, guarding secret shipments of magical bananas said to contain powerful properties. Aggressive when disturbed, it utilizes its environment, slipping foes with its Banana Peel Trap and unleashing powerful physical attacks. This creature is often mistaken for a mere fable, but its terrifying roar warns of its presence, both a protector and a menace within its territory.