CR 6 – Fiend – Abyssal Warden
Tier 2 play
**Monster Name:** Abyssal Warden
**Size, Type, Alignment:** Large, Fiend, Lawful Evil
**Core Stats:** Armor Class (AC) 16, Hit Points (HP) 85 (10d10 + 30), Speed 40 ft.
**Ability Scores:**
Strength 18 (+4),
Dexterity 12 (+1),
Constitution 16 (+3),
Intelligence 10 (+0),
Wisdom 14 (+2),
Charisma 15 (+2)
**Proficiencies:** Saving Throws: Strength +7, Constitution +6; Skills: Intimidation +5, Perception +5
Damage Resistances: Cold, Fire; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
**Languages:** Abyssal, Common
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Abyssal Resilience:** The Abyssal Warden has advantage on saving throws against spells and other magical effects.
– **Aura of Despair:** Creatures within 10 feet of the Abyssal Warden must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
**Actions:**
– **Multiattack:** The Abyssal Warden makes two melee attacks.
– **Claw of the Abyss:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6) necrotic damage.
– **Abyssal Grasp (Recharge 5-6):** The Abyssal Warden targets one creature it can see within 30 feet. The target must succeed on a DC 15 Strength saving throw or take 21 (6d6) necrotic damage and be restrained until the end of its next turn.
**Description:** The Abyssal Warden is a towering fiend, cloaked in shadows and emanating a palpable aura of dread. Born from the depths of the Abyss, it serves as a sentinel to the dark realms, capturing and punishing those who dare to trespass. In battle, it uses its powerful claws to rend foes while instilling fear with its presence, often preferring to isolate weaker opponents before striking. Its tactical approach involves using its aura to weaken the resolve of adventurers, ensuring they falter in the face of its overwhelming might.