CR 6 – Fey – Enchanted Sylph
Tier 2 play
**Monster Name**: Enchanted Sylph
**Size, Type, Alignment**: Medium, Fey, Chaotic Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 78 (12d8 + 24), Speed 30 ft., fly 60 ft.
**Ability Scores**:
Strength 10 (+0),
Dexterity 18 (+4),
Constitution 14 (+2),
Intelligence 16 (+3),
Wisdom 12 (+1),
Charisma 19 (+4)
**Proficiencies**: Saving Throws: Dex +7, Cha +7; Skills: Deception +7, Stealth +7, Persuasion +7
Damage Resistances: Psychic; Damage Immunities: Charm; Condition Immunities: Charmed
**Senses**: Darkvision 60 ft., Passive Perception 12
Languages: Sylvan, Common
Challenge Rating (CR): 6
**Special Abilities**:
– **Fey Step**: As a bonus action, the Enchanted Sylph can teleport up to 30 feet to an unoccupied space it can see.
– **Illusory Mirage**: Once per day, the Sylph can create an illusion in a 30 ft. radius area that lasts for 1 minute. Creatures in the area must succeed on a DC 15 Intelligence saving throw or be affected as though by the *Confusion* spell for the duration.
**Actions**:
– **Multiattack**: The Enchanted Sylph makes two attacks with its *Whirling Wind Blades*.
– **Whirling Wind Blades**: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
– **Gale Force** (Recharge 5-6): The Sylph can create a strong gust of wind in a 15 ft. cone. Each creature in that area must succeed on a DC 15 Strength saving throw or take 22 (4d10) bludgeoning damage and be pushed 10 feet away.
**Description**: The Enchanted Sylph is a whimsical yet cunning fey being, known for its playful demeanor and mastery over illusions. With a shimmering, semi-transparent appearance, they flit through forests, drawing adventurers into elaborate pranks or dangerous traps. Originating from the mystical realms of the Feywild, they often use their charm and agility to evade threats. In combat, they prefer hit-and-run tactics, employing their illusions to confuse foes before striking with their wind blades. Despite their chaotic nature, they can be swayed with clever persuasion, often revealing secrets of the forest to those who earn their respect.