CR 6 – Construct – Cursed Doll Guardian
Tier 2 play
**Monster Name:** Cursed Doll Guardian
**Size, Type, Alignment:** Medium, Construct, Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores:**
Strength 14 (+2),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 1 (-5),
Wisdom 12 (+1),
Charisma 1 (-5)
**Proficiencies:**
Saving Throws: Constitution +7, Dexterity +6
Skills: Perception +4, Stealth +6
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Passive Perception 14
Languages: Understands Common but cannot speak
Challenge Rating (CR): 6
**Special Abilities:**
– **Haunting Presence:** Creatures that start their turn within 10 feet of the Cursed Doll Guardian must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
– **Vengeful Animation:** When the Cursed Doll Guardian drops to 0 HP, it can release a wave of necrotic energy in a 15-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a successful one.
**Actions:**
– **Multiattack:** The Cursed Doll Guardian makes two attacks with its Needle Strike.
– **Needle Strike:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or suffer 7 (2d6) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns.
– **Tangled Grasp (Recharge 5-6):** The Cursed Doll Guardian targets one creature within 30 feet and conjures spectral doll hands to restrain it. The target must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.
**Description:** The Cursed Doll Guardian is a grotesque amalgamation of charming doll-like features and menacing, animated elements. Once a beloved children's toy, it was cursed by a scorned spirit seeking revenge. Now it wanders the realms, protecting the secrets of its dark past. It relies on stealth and surprise, often lurking in the shadows until it can unleash its terrified victims. Despite its construct nature, it exhibits a disturbing semblance of sentience and malice, reveling in the fear it instills.