CR 6 – Aberration – Governmental Disruptor
Tier 2 play
**Monster Name**: Governmental Disruptor
**Size, Type, Alignment**: Medium Aberration, Chaotic Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 105 (14d8 + 42), Speed 30 ft.
**Ability Scores**:
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 16 (+3),
Intelligence 18 (+4),
Wisdom 14 (+2),
Charisma 14 (+2)
**Proficiencies**: Saving Throws: Intelligence +8, Wisdom +6; Skills: Deception +6, Insight +6, Persuasion +6
Damage Resistances: Psychic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: None
Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Truesight 30 ft., Passive Perception 12
**Languages**: Understands Common and Abyssal but cannot speak
**Challenge Rating (CR)**: 6
**Special Abilities**:
– **Disruptive Influence**: As a bonus action, the Disruptor can impose disadvantage on one creature's next attack roll or saving throw within 30 ft.
– **Reality Warp**: Once per encounter, the Disruptor can create a 20 ft. radius sphere of chaotic energy that lasts for 1 minute. Creatures in that area must succeed on a DC 16 Wisdom saving throw or be confused (as per the confusion spell) until the sphere ends.
**Actions**:
– **Multiattack**: The Disruptor makes two attacks with its Mind Lash.
– **Mind Lash**: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) psychic damage, and the target must succeed on a DC 16 Intelligence saving throw or take an additional 7 (2d6) psychic damage at the start of its next turn.
– **Chaotic Inflection (Recharge 5-6)**: The Disruptor can unleash a wave of chaotic energy in a 30 ft. cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) force damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are pushed back 10 feet.
**Description**: The Governmental Disruptor is a manifestation of chaotic bureaucratic energy, birthed from the frustration of failed negotiations and political strife. It embodies the unpredictable and often convoluted nature of governance, using its powers to confuse and disrupt its foes. Tactics revolve around sowing discord among adventurers, forcing them to turn on one another while it manipulates the battlefield to its advantage. The Disruptor is cunning, often preferring to strike from the shadows and retreat into confusion when threatened, leaving its opponents bewildered and vulnerable.