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CR 5 – Undead – The Chainbound Enforcer

**Tier 2 play**

**Monster Name:** The Chainbound Enforcer

**Size, Type, Alignment:** Medium, Undead, Lawful Evil

**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.

**Ability Scores:**

Strength 16 (+3),

Dexterity 12 (+1),

Constitution 14 (+2),

Intelligence 10 (+0),

Wisdom 12 (+1),

Charisma 8 (-1)

**Proficiencies:** Saving Throws: Wisdom +4, Charisma +1; Skills: Intimidation +2, Perception +4

Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened

**Senses:** Darkvision 60 ft., Passive Perception 14

Languages: Common, understands but cannot speak the languages of its captors

Challenge Rating (CR): 5

**Special Abilities:**

– **Chained Fury:** When reduced to half HP or lower, the Chainbound Enforcer can make one additional melee attack as a bonus action.

– **Aura of Despair:** Creatures within 10 feet of the Enforcer must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.

**Actions:**

– **Multiattack:** The Chainbound Enforcer makes three melee attacks.

**Signature Attacks:**

– **Chain Lash:** +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 3) slashing damage. On a hit, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

– **Grasp of the Fallen:** Melee spell attack: +5 to hit, one target. Hit: 24 (4d8) necrotic damage, and the target must make a DC 14 Constitution saving throw or have disadvantage on attack rolls until the end of its next turn.

**Area Ability:**

– **Binding Chains (Recharge 5-6):** The Enforcer can summon chains in a 20-foot radius. All creatures in this area must succeed on a DC 14 Dexterity saving throw or be restrained for 1 minute. A creature can use its action to make a DC 14 Strength check to break free.

**Description:** The Chainbound Enforcer is a haunting figure, forever shackled by the chains of its past life. Once a ruthless enforcer for a drug ring, it now roams the shadows as a vengeful spirit, punishing those who operate outside the law. With a tactical mind, it prefers to isolate victims, using its aura to instill fear before closing in for the kill. Its chains rattle ominously as it moves, a reminder of the imprisonment it once endured. The Enforcer uses the environment to its advantage, luring intruders into tight spaces where it can unleash its devastating attacks, relishing in the despair of its victims.

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