CR 5 – Undead – Shadow Stalker
Tier 2 play
**Monster Name:** Shadow Stalker
**Size, Type, Alignment:** Medium, Undead, Chaotic Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 40 ft.
**Ability Scores:**
Strength 14 (+2),
Dexterity 16 (+3),
Constitution 12 (+1),
Intelligence 10 (+0),
Wisdom 15 (+2),
Charisma 8 (-1)
**Proficiencies:** Saving Throws: Dexterity +6, Wisdom +5
Skills: Stealth +6, Perception +5
Damage Resistances: Necrotic, Psychic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Passive Perception 15
**Languages:** Understands Common and one other language of its choice but cannot speak
**Challenge Rating (CR):** 5
**Special Abilities:**
– **Shadow Blend:** The Shadow Stalker can use the shadows to become invisible in dim light or darkness.
– **Life Drain:** When the Shadow Stalker reduces a creature to 0 hit points, it regains hit points equal to half the damage dealt.
**Actions:**
– **Multiattack:** The Shadow Stalker makes two attacks: one with its Shadow Blade and one with Life Drain.
– **Shadow Blade:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage.
– **Life Drain:** Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 15 (3d8 + 3) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken until it finishes a long rest.
**Description:** The Shadow Stalker is a malevolent spirit that haunts the dark alleys and abandoned places of cities. Once a ruthless gunman, it now preys on the living, using stealth and cunning to ambush its victims. It thrives in darkness, often disappearing into shadows before striking. The Shadow Stalker uses fear and surprise to its advantage, lurking in the dim light until it can pounce on unsuspecting adventurers. Its relentless pursuit of life energy makes it a formidable foe, especially for those who dare to tread in its territory.