CR 5 – Undead – Justice Warden
Tier 2 play
**Monster Name:** Justice Warden
**Size, Type, Alignment:** Medium, Undead, Lawful Neutral
**Core Stats:** Armor Class (AC): 15, Hit Points (HP): 85, Speed: 30 ft.
**Ability Scores:**
Strength 14 (+2),
Dexterity 12 (+1),
Constitution 16 (+3),
Intelligence 10 (+0),
Wisdom 15 (+2),
Charisma 12 (+1)
**Proficiencies:** Saving Throws: Constitution +6, Wisdom +5
Skills: Intimidation +4, Insight +5
Damage Resistances: Necrotic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 5
**Special Abilities:**
– **Aura of Justice:** Creatures within 10 feet of the Justice Warden must succeed on a DC 14 Wisdom saving throw or be frightened until the start of their next turn.
– **Revenant's Grasp:** The Justice Warden can use its reaction to impose disadvantage on an attack roll made against it, once per round.
**Actions:**
– **Multiattack:** The Justice Warden makes two melee weapon attacks.
– **Longsword Strike:** +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 7 (2d6) necrotic damage.
– **Wrath of the Fallen (Recharge 5-6):** The Justice Warden releases a wave of energy in a 15-foot radius centered on itself. Each creature in that area must make a DC 14 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.
**Description:**
The Justice Warden is a spectral enforcer of the new authorities, crafted from the essence of fallen lawkeepers who sought to restore order in a land plagued by chaos. Clad in tattered robes and exuding an aura of dread, it appears before those who commit injustices, delivering judgment with cold precision. The Warden uses intimidation and fear to control the battlefield, striking down those who defy the law. It prefers to isolate its foes, using its abilities to instill fear and weaken them before delivering its lethal strikes.