CR 5 – Type – Undead – Shadow Wraith
Tier 2 play
**Monster Name:** Shadow Wraith
**Size, Type, Alignment:** Medium Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 14, Hit Points (HP) 75 (10d8 + 30), Speed 0 ft., fly 60 ft. (hover)
**Ability Scores:**
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 16 (+3),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 18 (+4)
**Proficiencies:** Saving Throws: Dex +6, Wis +5, Cha +7; Skills: Stealth +6, Intimidation +7
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison, Psychic; Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Ethereal Sight (can see 60 ft. into the Ethereal Plane), Passive Perception 12
**Languages:** Understands Common and one other language of the DM's choice but cannot speak
**Challenge Rating (CR):** 5
**Special Abilities:**
– **Incorporeal Movement:** The Shadow Wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
– **Fear Aura:** Creatures within 10 feet of the Shadow Wraith must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**Actions:**
– **Multiattack:** The Shadow Wraith makes two attacks with its Shadow Touch.
– **Shadow Touch:** Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken until it finishes a long rest.
– **Etherealness (Recharge 5–6):** The Shadow Wraith can shift from the Material Plane to the Ethereal Plane, becoming invisible until the start of its next turn or until it attacks.
**Description:** The Shadow Wraith is a malevolent spirit born from the souls of those who died in despair, their lingering regrets and sorrows binding them to the mortal realm. Cloaked in shadows, this creature embodies fear, striking terror into the hearts of its enemies. Tactically, it prefers to emerge from the shadows, using its incorporeal movement to surprise unsuspecting adventurers. It often targets the weakest-willed members of a party, spreading fear and chaos before swiftly retreating into the ethereal realm. Its eerie whispers echo the regrets of the past, leaving a chilling reminder of its tragic origin.