CR 5 – Type – Undead – Mediation Wraith
Tier 2 play
**Monster Name**: Mediation Wraith
**Size, Type, Alignment**: Medium, Undead, Neutral Evil
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 85, Speed 0 ft., Fly 60 ft. (hover)
**Ability Scores**:
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 12 (+1),
Wisdom 16 (+3),
Charisma 18 (+4)
**Proficiencies**: Saving Throws: Wisdom +6, Charisma +7; Skills: Stealth +6, Persuasion +7, Insight +6
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses**: Darkvision 60 ft., Ethereal Sight 60 ft. (can see in the Ethereal Plane), Passive Perception 15
**Languages**: Understands Common and one additional language, but cannot speak
**Challenge Rating (CR)**: 5 (1,800 XP)
**Special Abilities**:
– **Soul Siphon**: The Mediation Wraith can target one creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or take 3d10 necrotic damage and have their maximum hit points reduced by an amount equal to the damage taken until they finish a long rest.
– **Ethereal Jaunt**: As a bonus action, the Wraith can shift into the Ethereal Plane, becoming invisible until it reappears or attacks.
**Actions**:
– **Multiattack**: The Mediation Wraith makes two attacks with its Spectral Touch.
– **Spectral Touch**: Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
– **Wail of the Lost** (Recharge 5-6): The Wraith emits a terrifying wail in a 30-foot radius. All creatures in that area must make a DC 15 Wisdom saving throw, taking 4d6 psychic damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also frightened until the end of their next turn.
**Description**: The Mediation Wraith is a spectral being that arises from unresolved conflicts and shattered negotiations. Its appearance is a swirling mass of shadow and flickering light, with faint echoes of anguished voices woven into its form. The Wraith haunts places where disputes have turned deadly, seeking to consume the lingering frustrations of the living. It uses its abilities to sow chaos and fear, preying on those who cannot come to terms with their tragic pasts. With a mix of stealth and psychological manipulation, the Wraith often waits for opportune moments to strike, preferring to isolate its victims before revealing its terrifying presence.