CR 5 – Type – Beastmaster
Tier 2 play
**Monster Name:** Rattlespine Beastmaster
**Size, Type, Alignment:** Large Beast, Unaligned
**Core Stats:** Armor Class (AC) 14, Hit Points (HP) 85, Speed 40 ft.
**Ability Scores:**
Strength 18 (+4),
Dexterity 12 (+1),
Constitution 16 (+3),
Intelligence 2 (-4),
Wisdom 14 (+2),
Charisma 6 (-2)
**Proficiencies:** Saving Throws: Strength +6, Constitution +5; Skills: Perception +4, Animal Handling +3
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: None
Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 14
Languages: Understands Common but cannot speak
Challenge Rating (CR): 5
**Special Abilities:**
– **Rattling Presence:** Creatures within 10 feet of the Rattlespine Beastmaster must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.
– **Beastly Conduit:** The Rattlespine can summon up to two additional animal companions (use statistics for Wolf) as bonus actions, which act on its turn.
**Actions:**
– **Multiattack:** The Rattlespine Beastmaster makes two attacks: one with its Bite and one with its Tail.
– **Bite:** +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 piercing damage.
– **Tail:** +6 to hit, reach 10 ft., one target. Hit: 2d6 + 4 bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
– **Stampede (Recharge 5-6):** The Rattlespine Beastmaster can charge forward up to 30 feet, dealing 3d6 bludgeoning damage to any creature it passes through (DC 14 Dexterity saving throw for half damage).
**Description:** The Rattlespine Beastmaster is a massive creature resembling a grotesque combination of various beasts, enhanced through dark sorcery. Its skin is covered in spines that rattle ominously, and its eyes gleam with a primal intelligence. Once created as part of a twisted breeding experiment, the Beastmaster now roams the wilderness, commanding lesser beasts to do its bidding. In battle, it utilizes fear and chaos, driving its enemies into panic while its summoned companions flanks with relentless ferocity. Its demeanor is wild and unpredictable, often seen as a protector of corrupted lands or as a vengeful spirit defending against those who threaten its domain.