CR 5 – Humanoid – Trudeau’s Enforcer
Tier 2 play
**Monster Name:** Trudeau's Enforcer
**Size, Type, Alignment:** Medium, Humanoid, Lawful Neutral
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores:**
Strength 16 (+3),
Dexterity 14 (+2),
Constitution 14 (+2),
Intelligence 10 (+0),
Wisdom 12 (+1),
Charisma 16 (+3)
**Proficiencies:** Saving Throws: Strength +6, Charisma +6; Skills: Persuasion +6, Insight +4
Damage Resistances: Psychic; Damage Immunities: None; Condition Immunities: Charmed
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, Celestial
**Challenge Rating (CR):** 5
**Special Abilities:**
– **Inspiring Presence:** Allies within 30 feet gain a +1 bonus to attack rolls and saving throws while the Enforcer is conscious.
– **Tactical Command:** Once per turn, the Enforcer can grant an ally within 30 feet an additional action on their next turn.
**Actions:**
– **Multiattack:** The Enforcer makes two melee attacks.
– **Spear of Justice:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) piercing damage. On a hit, the target must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.
– **Commanding Shout (Recharge 5-6):** The Enforcer emits a powerful shout in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also incapacitated until the end of their next turn.
**Description:** Trudeau's Enforcer is a charismatic and imposing figure, clad in ornate armor that reflects their status. Once a politician turned warrior, they command respect and fear alike. With a tactical mind, they lead their allies into battle, using their presence to inspire and control the flow of combat. They prefer to engage enemies directly but are not above using psychological tactics to manipulate the battlefield. Their demeanor is calm and calculated, often assessing the situation before making decisive moves.