CR 5 – Undead – Vengeful Wraith (2)
Tier 2 play
**Monster Name:** Vengeful Wraith
**Size, Type, Alignment:** Medium, Undead, Chaotic Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 0 ft., fly 60 ft. (hover)
**Ability Scores:**
Strength 1 (-5),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Wisdom +5, Charisma +8; Skills: Stealth +7, Intimidation +8
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison, Disease; Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 12
**Languages:** understands all languages it knew in life but can't speak
**Challenge Rating (CR):** 5 (1,800 XP)
**Special Abilities:**
– **Incorporeal Movement:** The Vengeful Wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
– **Haunting Presence:** Creatures within 30 ft. must make a DC 15 Wisdom saving throw at the start of their turn or become frightened until the end of their next turn.
**Actions:**
– **Multiattack:** The Vengeful Wraith makes two attacks: one with its Life Drain and one with its Frightening Touch.
– **Life Drain:** Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (6d6) necrotic damage, and the wraith regains hit points equal to half the damage dealt.
– **Frightening Touch:** Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
**Description:** The Vengeful Wraith is the restless spirit of a wronged soul, bound to haunt the living until its vengeance is fulfilled. It manifests as a shadowy figure, flickering and shifting, with hollow eyes glowing menacingly. Often, it seeks out those who wronged it in life, using fear and despair to weaken its victims before striking. Tactically, it prefers to attack from ambush, using its incorporeal movement to infiltrate spaces where its intended prey congregates, sowing fear and chaos before engaging directly. Its presence is marked by a chilling breeze, and it often whispers a name—its target's—just before launching an attack.