CR 6 – Undead – Dreadthorn Wraith
Tier 2 play
**Monster Name:** Dreadthorn Wraith
**Size, Type, Alignment:** Medium Undead, Chaotic Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores:**
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 12 (+1),
Wisdom 15 (+2),
Charisma 18 (+4)
**Proficiencies:** Saving Throws: Dex +6, Wis +5; Skills: Stealth +6, Persuasion +7
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Life Drain:** The Dreadthorn Wraith can siphon life energy from its victims. When it hits with its melee attack, it regains hit points equal to half the damage dealt.
– **Whispers of Despair (Recharge 5-6):** The wraith can unleash a haunting wail that targets all creatures within a 30 ft. radius. Each creature must succeed on a DC 15 Wisdom saving throw or take 3d8 psychic damage and become frightened until the end of its next turn.
**Actions:**
– **Multiattack:** The Dreadthorn Wraith makes two attacks: one with its Life Drain and one with its Shadow Grasp.
– **Life Drain:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 4 necrotic damage, and the wraith regains hit points equal to half the damage dealt.
– **Shadow Grasp:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 2d6 + 4 necrotic damage, and the target must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.
**Description:** The Dreadthorn Wraith is a spectral entity born from the anguish of those who died in despair. Cloaked in tattered shadows and adorned with thorny vines, it embodies the beauty and horror of lost souls. It prefers to strike from the darkness, using its agility and stealth to ambush unsuspecting adventurers. The wraith's demeanor is a blend of sorrow and malice, as it seeks to spread despair and feed on the life force of the living, leaving behind only echoes of its victims' cries.