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CR 7 – Aberration – Blunted Spymaster

**Tier 2 play**

**Monster Name:** Blunted Spymaster

**Size, Type, Alignment:** Medium, Aberration, Chaotic Neutral

**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.

**Ability Scores:**

Strength 12 (+1),

Dexterity 16 (+3),

Constitution 14 (+2),

Intelligence 18 (+4),

Wisdom 15 (+2),

Charisma 10 (+0)

**Proficiencies:** Saving Throws: Intelligence +7, Wisdom +5; Skills: Stealth +7, Insight +5, Deception +3

Damage Resistances: Psychic; Damage Immunities: None; Condition Immunities: Charmed, Frightened

**Senses:** Darkvision 60 ft., Truesight 30 ft., Passive Perception 13

**Languages:** Telepathy 120 ft.

**Challenge Rating (CR):** 7

**Special Abilities:**

– **Assassinate:** If the Blunted Spymaster surprises a creature, it can deal double damage on the first attack against that creature.

– **Whispers of Deceit:** Once per long rest, the Spymaster can cast *Confusion* without expending a spell slot (DC 15).

**Actions:**

– **Multiattack:** The Blunted Spymaster makes three attacks: one with its psychic dagger and two with its mind bolts.

– **Psychic Dagger:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) psychic damage.

– **Mind Bolt:** Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 15 (3d8 + 4) psychic damage, and the target must make a DC 15 Intelligence saving throw or be stunned until the end of its next turn.

– **Maddening Gaze (Recharge 5-6):** Each creature of the Spymaster's choice within 30 feet must succeed on a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and suffer disadvantage on saving throws against being frightened until the end of the Spymaster's next turn.

**Description:** The Blunted Spymaster is a cunning aberration who thrives on deception and chaos, lurking in the shadows to manipulate events from behind the scenes. It is said to be a remnant of ancient espionage, cursed with fragmented memories of espionage masteries. Its tactics rely on ambush and psychological manipulation to destabilize opponents before striking. While it typically prefers to outwit foes rather than engage directly, when cornered, it proves to be an exceptionally dangerous adversary thanks to its psychic abilities and strategic cunning.

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