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CR 8 – Type – Social Wraith

**Tier 2 play**

**Monster Name:** Social Wraith

**Size, Type, Alignment:** Medium Undead, Neutral Evil

**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 0 ft., fly 60 ft. (hover)

**Ability Scores:**

Strength 10 (+0),

Dexterity 16 (+3),

Constitution 18 (+4),

Intelligence 12 (+1),

Wisdom 14 (+2),

Charisma 20 (+5)

**Proficiencies:** Saving Throws: Wisdom +6, Charisma +8; Skills: Deception +8, Insight +6, Stealth +6

Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed

**Senses:** Darkvision 60 ft., Truesight 120 ft., Passive Perception 14

**Languages:** Understands all languages it knew in life but cannot speak

**Challenge Rating (CR):** 8

**Special Abilities:**

– **Social Manipulation:** The Social Wraith can target one creature within 30 feet, forcing it to make a DC 16 Wisdom saving throw. On a failure, the target is charmed for 1 minute, believing the Wraith is a trusted ally. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

– **Invisibility in Shadows:** The Social Wraith can become invisible in dim light or darkness as a bonus action. This invisibility lasts until it attacks or uses a spell.

**Actions:**

– **Multiattack:** The Social Wraith makes two attacks: one with its Life Drain and one with its Frightening Glare.

– **Life Drain:** Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 22 (4d10) necrotic damage, and the Wraith regains hit points equal to the damage dealt.

– **Frightening Glare:** Ranged Spell Attack: +8 to hit, range 30 ft., one creature. Hit: The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

**Description:** The Social Wraith is a malevolent spirit born from the betrayal and manipulation experienced in life. It thrives on sowing discord among allies, using its charm and cunning to turn friends against each other. In combat, it prefers to strike from the shadows, using its invisibility to ambush unsuspecting foes. The Wraith often lingers in places of social conflict, feeding off the emotional turmoil it creates, and delights in watching its victims turn on one another, relishing the chaos that ensues.

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