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CR 5 – Construct – Wayward Automaton

Tier 2 play

**Monster Name**: Wayward Automaton

**Size, Type, Alignment**: Medium Construct, Unaligned

**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 82, Speed 30 ft.

**Ability Scores**:

Strength 16 (+3),

Dexterity 12 (+1),

Constitution 15 (+2),

Intelligence 1 (-5),

Wisdom 10 (+0),

Charisma 1 (-5)

**Proficiencies**: Saving Throws: Constitution +4, Intelligence -2

Skills: Perception +3

Damage Resistances: Bludgeoning, Piercing, and Slashing from non-magical attacks

Damage Immunities: Poison, Psychic

Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned

**Senses**: Blindsight 60 ft., Darkvision 60 ft., Passive Perception 13

Languages: Understands Common but cannot speak

Challenge Rating (CR): 5

**Special Abilities**:

– **Infinite Loop**: The Wayward Automaton can move and attack on each of its turns even if it takes no actions, reflecting its erratic circling behavior.

– **Self-Repair**: At the start of its turn, it regains 5 hit points if it has at least 1 hit point remaining.

**Actions**:

– **Multiattack**: The Wayward Automaton makes two Slam attacks.

– **Slam**: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) bludgeoning damage.

– **Circuit Overload (Recharge 5-6)**: The automaton releases a wave of electrical energy in a 15-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

**Description**: The Wayward Automaton is an erratic, humanoid figure crafted from metal and gears, with a head that constantly swivels as if searching for something. Originating from a long-forgotten battlefield, its programming malfunctioned, causing it to endlessly circle a specific point. It exhibits a curious mix of aggression and confusion, attacking any creature it perceives as a threat but often getting distracted mid-attack. Tactically, it prefers to engage foes that stray too close, using its circuit overload to debilitate multiple targets at once. Its demeanor is erratic, moving aimlessly while occasionally lashing out with brute force.

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