CR 6 – Aberration – Enigmatic Whisperer
Tier 2 play
**Monster Name**: Enigmatic Whisperer
**Size, Type, Alignment**: Medium Aberration, Chaotic Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 85 (13d8 + 26), Speed 30 ft., fly 60 ft.
**Ability Scores**:
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 18 (+4),
Wisdom 15 (+2),
Charisma 13 (+1)
**Proficiencies**: Saving Throws: Intelligence +7, Wisdom +5; Skills: Stealth +7, Arcana +7
**Damage Resistances**: Psychic; **Damage Immunities**: Poison; **Condition Immunities**: Charmed, Frightened
**Senses**: Truesight 60 ft., Darkvision 120 ft., Passive Perception 12
**Languages**: Telepathy 120 ft.
**Challenge Rating (CR)**: 6
**Special Abilities**:
– **Whisper of Madness**: Once per day, the Enigmatic Whisperer can cause any creature within 60 ft. to make a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
– **Mindshatter Aura**: Creatures that start their turn within 10 feet of the Whisperer must succeed on a DC 15 Intelligence saving throw or take 10 (3d6) psychic damage and have disadvantage on Intelligence checks until the start of their next turn.
**Actions**:
– **Multiattack**: The Enigmatic Whisperer makes two attacks with its Tendril Strike.
– **Tendril Strike**: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) psychic damage and the target must make a DC 15 Wisdom saving throw or be stunned until the end of its next turn.
– **Mind Blast (Recharge 5-6)**: The Whisperer emits a psychic wave in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.
**Description**: The Enigmatic Whisperer is a twisted creation from the fabric of the multiverse, born from nightmares and the remnants of forgotten thoughts. Its amorphous body shimmers with ethereal energy, constantly shifting in form, causing unease to those who gaze upon it. The Whisperer prefers to lurk in shadows, using its Whisper of Madness to induce paranoia among its foes before striking with its formidable tendrils. Its presence evokes a sense of dread, and it relishes in sowing chaos among adventurers, often employing cunning tactics to manipulate the battlefield through fear and confusion.