CR 5 – Type – Groen-Walker
Tier 2 play
Monster Name: Groen-Walker
Size, Type, Alignment: Large Fey, Chaotic Neutral
Core Stats: Armor Class (AC) 15, Hit Points (HP) 84 (12d10 + 24), Speed 30 ft., Swim 40 ft.
Ability Scores:
Strength 16 (+3),
Dexterity 14 (+2),
Constitution 14 (+2),
Intelligence 12 (+1),
Wisdom 18 (+4),
Charisma 10 (+0)
Proficiencies: Saving Throws: Wisdom +7, Charisma +3; Skills: Nature +4, Stealth +5
Damage Resistances: Psychic, Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 14
Languages: Sylvan, understands Common but cannot speak
Challenge Rating (CR): 5
Special Abilities:
– **Nature's Resilience**: The Groen-Walker has advantage on saving throws against spells and other magical effects.
– **Camouflage**: While in natural environments, the Groen-Walker can use a bonus action to become invisible until it moves or takes an action.
Actions:
– **Multiattack**: The Groen-Walker makes two attacks: one with its Slam and one with its Thorn Whip.
– **Slam**: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 3) bludgeoning damage.
– **Thorn Whip**: +6 to hit, range 30 ft., one target. Hit: 12 (2d6 + 3) piercing damage, and the target is pulled 10 feet closer.
– **Entangling Vines (Recharge 5-6)**: The Groen-Walker conjures vines in a 20-foot radius centered on itself. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained. A restrained creature can use its action to make a DC 15 Strength check, freeing itself on a success.
Description: The Groen-Walker is a towering, plant-like creature intertwined with thick vines and moss, resembling the very forests it protects. Rumored to be created from the spirits of fallen fey who once roamed the wilds, it embodies the chaotic forces of nature. Tactics-wise, the Groen-Walker uses its invisibility to ambush unsuspecting intruders, employing its entangling ability to hinder their movements before striking with powerful melee attacks. Though it may seem hostile, its ultimate goal is to defend the natural order, and it may negotiate with those who respect the environment.