CR 6 – Aberration – Astral Anomaly
Tier 2 play
**Monster Name:** Astral Anomaly
**Size, Type, Alignment:** Large Aberration, Chaotic Neutral
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 115, Speed 30 ft., fly 60 ft. (hover)
**Ability Scores:**
Strength 18 (+4),
Dexterity 14 (+2),
Constitution 16 (+3),
Intelligence 10 (+0),
Wisdom 12 (+1),
Charisma 16 (+3)
**Proficiencies:**
Saving Throws: Constitution +6, Charisma +7
Skills: Arcana +4, Insight +4
Damage Resistances: Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 12
**Languages:** Understands Common and Abyssal but cannot speak
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Cosmic Distortion:** The Astral Anomaly emits a field that distorts reality, causing all ranged attacks made against it to have disadvantage.
– **Warping Gaze:** As a reaction, when targeted by an attack, the anomaly can force the attacker to make a DC 15 Wisdom saving throw or become stunned until the end of their next turn.
**Actions:**
– **Multiattack:** The Astral Anomaly makes two attacks: one with its Tentacle Slam and one with its Mind Blast.
– **Tentacle Slam:** +8 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15).
– **Mind Blast (Recharge 5-6):** The Astral Anomaly emits a psychic wave in a 30 ft. cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also incapacitated until the end of their next turn.
**Description:** The Astral Anomaly is a bizarre entity that straddles the line between dimensions, appearing as a massive, shimmering form with tentacle-like appendages that flicker and distort. It originates from the chaotic realms of the multiverse, drawn to the material plane by ripples of magic and technology. The creature is known for its unsettling presence; it often stalks those who seek to explore the cosmos, challenging their resolve. In combat, it uses its speed and psychic abilities to manipulate foes, preferring to confuse and disorient rather than engage directly. Its demeanor is erratic, reflecting the chaos of its otherworldly nature.