CR 5 – Monstrosity – Martial Warden (1)
**Tier 2 play**
**Monster Name**: Martial Warden
**Size, Type, Alignment**: Medium, Monstrosity, Lawful Neutral
**Core Stats**: Armor Class (AC): 15, Hit Points (HP): 78, Speed: 30 ft.
**Ability Scores**:
Strength 16 (+3),
Dexterity 12 (+1),
Constitution 14 (+2),
Intelligence 10 (+0),
Wisdom 13 (+1),
Charisma 11 (+0)
**Proficiencies**: Saving Throws: Strength +6, Constitution +5
Skills: Intimidation +3, Insight +3
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Passive Perception 12
**Languages**: Common, understands Infernal but cannot speak
**Challenge Rating (CR)**: 5
**Special Abilities**:
– **Commanding Presence**: Allies within 30 feet gain +1 to their attack rolls and saving throws while the Martial Warden is alive.
– **Warding Aura**: As a reaction, when an ally within 10 feet takes damage, the Martial Warden can reduce that damage by 10 (recharge 5-6).
**Actions**:
– **Multiattack**: The Martial Warden makes two melee attacks.
– **Enforcing Blow**: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
– **Tactical Strike (Recharge 5-6)**: The Martial Warden can choose a point within 60 ft. as a target. All creatures in a 15 ft. radius must make a DC 14 Dexterity saving throw, taking 22 (4d10) force damage on a failed save, or half as much damage on a successful one.
**Description**: The Martial Warden is a formidable enforcer of order, designed to protect societal structures through brute force and strategy. Born from the chaotic struggles of an ancient war, it embodies the principle of maintaining democracy through strength. Tactical and disciplined, it prefers to lead from the front, using its commanding presence to bolster its allies while managing the battlefield with calculated strikes. Fierce in demeanor but ultimately honorable, it seeks to suppress threats to its ideals and maintain balance in the realm.