Tier 2 – The Blight Wyrm of Glimmerwood
**Tier 2 play**
In the vibrant realm of Eldoria, where magic flows like a river and the skies shimmer with the hues of enchanted auroras, a peculiar phenomenon has drawn the attention of adventurers far and wide. The once-bustling village of Glimmerwood has fallen under a shadow, as its famed Crystal Grove has begun to wither. The grove, known for its luminescent flora and the rare crystals that grant extraordinary powers, is now plagued by a mysterious blight. Villagers whisper of a dark force that has taken residence within the grove, corrupting its magic and threatening the very essence of the land.
As the party arrives in Glimmerwood, they are greeted by the anxious townsfolk. The air is thick with tension, and the scent of damp earth mingles with the sweet aroma of the remaining blossoms. An elder, her silver hair glinting in the fading sunlight, approaches the adventurers with a plea. "You must help us! The grove has been tainted by a creature known as the Blight Wyrm, a serpent of shadows that feeds on the life force of our beloved crystals. Without your aid, our village will perish."
The party must venture into the heart of the Crystal Grove, where the vibrant colors have dulled to a sickly gray. The path is lined with twisted trees and thorns that seem to reach out, as if trying to protect the grove from intruders. As they delve deeper, they encounter remnants of the grove's former glory: patches of glowing flowers that pulse with a faint light, and streams of crystalline water that shimmer like liquid diamonds.
Throughout their exploration, the adventurers will face various challenges, including corrupted wildlife and enchanted traps set by the Blight Wyrm to deter intruders. They may find clues left by previous adventurers—fragments of journal entries detailing their encounters with the creature and hints about its weaknesses.
Eventually, the party will confront the Blight Wyrm in a cavernous clearing, where the air crackles with dark energy. The Wyrm, a massive serpent with scales that shimmer like obsidian, coils around a pulsating crystal at the center of the grove, its eyes glowing with malevolence.
**Blight Wyrm Stats:**
– **Armor Class:** 15
– **Hit Points:** 85
– **Speed:** 30 ft., swim 40 ft.
– **Attack:** Bite (Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) necrotic damage.)
– **Special Ability:** Shadow Breath (Recharge 5-6): The Wyrm exhales a 30-foot cone of shadowy energy. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.
As the battle rages, the party must utilize their skills and teamwork to overcome the Wyrm's dark magic and restore the grove. Should they succeed, the grove will begin to heal, and the grateful villagers will reward them with rare crystals imbued with magical properties, ensuring their names are etched into the legends of Glimmerwood for generations to come.
Will the adventurers rise to the challenge and save the Crystal Grove, or will they fall to the shadows that threaten to consume it? The fate of Glimmerwood lies in their hands.