IMTHEBUS

Tales from my life, learning, teaching and freelancing with MS Excel

Quick tips

CR 6 – Aberration – Ceasefire Warden (2)

**Tier 2 play**

**Monster Name:** Ceasefire Warden

**Size, Type, Alignment:** Medium, Aberration, Neutral

**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.

**Ability Scores:**

Strength 12 (+1),

Dexterity 16 (+3),

Constitution 14 (+2),

Intelligence 18 (+4),

Wisdom 15 (+2),

Charisma 10 (+0)

**Proficiencies:**

Saving Throws: Intelligence +7, Wisdom +5

Skills: Insight +5, Persuasion +3, Stealth +6

Damage Resistances: Psychic, Bludgeoning, Piercing, and Slashing from non-magical attacks

Damage Immunities: Poison

Condition Immunities: Charmed, Frightened

**Senses:** Darkvision 60 ft., Truesight 30 ft., Passive Perception 14

**Languages:** Telepathy 120 ft.

**Challenge Rating (CR):** 6

**Special Abilities:**

– **Aura of Negotiation:** Creatures within 30 feet of the Ceasefire Warden must succeed on a DC 15 Wisdom saving throw or become charmed for 1 minute. A charmed creature regards the Warden as a trusted ally.

– **Mind Meld:** As an action, the Warden can link its mind with one creature it can see within 60 feet. The target must succeed on a DC 15 Intelligence saving throw or become incapacitated until the end of its next turn.

**Actions:**

– **Multiattack:** The Ceasefire Warden makes two attacks: one with its Psychic Blast and one with its Tentacle Strike.

– **Psychic Blast:** +7 to hit, range 60 ft., one target. Hit: 22 (4d10) psychic damage. On a hit, the target must succeed on a DC 15 Intelligence saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.

– **Tentacle Strike:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 3) bludgeoning damage plus 7 (2d6) psychic damage. The target must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15).

**Description:**

The Ceasefire Warden appears as a tall, slender figure with elongated limbs and a shifting form, reminiscent of a mirage. Its skin shimmers with iridescent colors that change with its mood. Created by a coalition of ancient beings to maintain cosmic balance, the Warden roams battlefields, using its powers to enforce temporary truces and prevent unnecessary bloodshed. Though it promotes peace, it can become a fierce opponent when provoked. The Warden employs cunning tactics, using its mind-affecting abilities to manipulate foes into fighting each other or retreating, preferring to resolve conflicts without violence whenever possible.

Leave a Reply

Your email address will not be published. Required fields are marked *

I accept that my given data and my IP address is sent to a server in the USA only for the purpose of spam prevention through the Akismet program.More information on Akismet and GDPR.