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CR 6 – Undead – Gloomweaver Wraith

Tier 2 play

**Monster Name:** Gloomweaver Wraith

**Size, Type, Alignment:** Medium Undead, Neutral Evil

**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 0 ft., Fly 60 ft. (hover)

**Ability Scores:**

Strength 10 (+0),

Dexterity 16 (+3),

Constitution 18 (+4),

Intelligence 12 (+1),

Wisdom 14 (+2),

Charisma 18 (+4)

**Proficiencies:** Saving Throws: Dex +6, Wis +5, Cha +7; Skills: Stealth +6, Intimidation +7

Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed

**Senses:** Darkvision 60 ft., Ethereal Sight 60 ft., Passive Perception 12

**Languages:** Common, understands all languages it knew in life but cannot speak

**Challenge Rating (CR):** 6

**Special Abilities:**

– **Ethereal Step:** The Gloomweaver Wraith can shift between the Material Plane and the Ethereal Plane as a bonus action, allowing it to evade attacks and reposition itself strategically.

– **Aura of Despair:** Creatures within 10 feet of the Gloomweaver Wraith must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

**Actions:**

– **Multiattack:** The Gloomweaver Wraith makes two attacks with its Shadow Touch.

– **Shadow Touch:** +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 3) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken until it finishes a long rest.

– **Life Drain (Recharge 5-6):** The Gloomweaver Wraith targets one creature it can see within 30 feet. The target must make a DC 15 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. The Gloomweaver Wraith regains hit points equal to the damage dealt.

**Description:** The Gloomweaver Wraith is a spectral figure draped in tattered robes that seem to absorb light. Once a powerful sorcerer, it was consumed by its own dark magic, becoming a harbinger of despair. It lurks in the shadows, using its ability to phase in and out of the Ethereal Plane to evade attacks and strike at unsuspecting foes. The wraith thrives on fear and despair, draining the life force of those who dare to confront it, leaving behind only echoes of their terror. In combat, it prefers to isolate its prey and use its aura to instill fear before moving in for the kill.

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