CR 5 – Monstrosity – Bloodbound Warlord
Tier 2 play
**Bloodbound Warlord**
Medium, Monstrosity, Chaotic Evil
Core Stats: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
Ability Scores:
Strength 18 (+4),
Dexterity 12 (+1),
Constitution 16 (+3),
Intelligence 10 (+0),
Wisdom 14 (+2),
Charisma 8 (-1)
Proficiencies: Saving Throws: Strength +7, Constitution +6; Skills: Intimidation +2
Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 12
Languages: Understands Common but cannot speak
Challenge Rating (CR): 5
**Special Abilities:**
– **Blood Frenzy:** The Bloodbound Warlord gains advantage on melee attack rolls against any creature that has lost hit points in the last turn.
– **Summon Blood Minions (Recharge 5-6):** As a bonus action, the Warlord can summon 1d4+1 blood thralls (zombie-like minions) that act on their own initiative.
**Actions:**
– **Multiattack:** The Bloodbound Warlord makes three melee attacks.
– **Greatsword Slash:** +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
– **Blood Drain (Recharge 4-6):** Ranged Spell Attack: +6 to hit, range 30 ft., one creature. Hit: 18 (4d8) necrotic damage, and the Warlord regains hit points equal to half the necrotic damage dealt.
**Description:** The Bloodbound Warlord is a fearsome creature born from the dark rituals of an ancient cult, wielding the power of blood magic in its every action. Once a soldier in a great war, the Warlord fell in battle and was resurrected by dark forces, now serving as a harbinger of death and destruction. In combat, it employs brutal strength and tactical cunning, using its ability to summon thralls to overwhelm opponents and drain the life from its enemies, reveling in the chaos it creates. Its demeanor is ruthless and unyielding, striking fear into the hearts of those who dare to stand against it.