CR 6 – Type – Fey – Montecito Mirage
**Tier 2 play**
**Monster Name:** Montecito Mirage
**Size, Type, Alignment:** Medium, Fey, Chaotic Neutral
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 30 ft., fly 60 ft. (hover)
**Ability Scores:**
Strength 12 (+1),
Dexterity 18 (+4),
Constitution 18 (+4),
Intelligence 14 (+2),
Wisdom 16 (+3),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Dex +7, Wis +6, Cha +8
Skills: Deception +8, Stealth +7, Persuasion +8
Damage Resistances: Psychic;
Damage Immunities: Poison;
Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
**Languages:** Sylvan, Common, understands Druidic
**Challenge Rating (CR):** 6 (2,300 XP)
**Special Abilities:**
– **Illusory Aura:** As a bonus action, the Montecito Mirage can create a shimmering illusion that confuses attackers. Creatures within 10 feet must succeed on a DC 15 Wisdom saving throw or have disadvantage on their next attack roll.
– **Fey Step (Recharge 5-6):** The Montecito Mirage can teleport up to 60 feet to an unoccupied space it can see as a bonus action. This teleportation can be used to escape danger or reposition during combat.
**Actions:**
– **Multiattack:** The Montecito Mirage makes two attacks with its Mirage Blades.
– **Mirage Blades:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) psychic damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be confused until the end of its next turn.
– **Illusory Swarm (Recharge 4-6):** The Montecito Mirage conjures an illusory swarm of fey creatures in a 20-foot radius. Creatures in the area must make a DC 15 Intelligence saving throw or take 14 (4d6) psychic damage and be frightened until the end of their next turn. On a successful save, they take half damage and are not frightened.
**Description:** The Montecito Mirage is a deceptive fey creature that thrives in the lush, coastal landscapes of Montecito, where the mist often dances in the sunlight. With a shimmering, ethereal appearance, it can blend seamlessly into its surroundings, making it a master of illusions. The Mirage uses its cunning to confuse and mislead intruders, preferring to toy with its prey rather than engage in direct combat. When threatened, it employs its Fey Step ability to escape or reposition itself, often leaving behind a flurry of illusory fey to distract and terrify its foes. This creature embodies the spirit of the enchanting landscape it hails from, embodying both the beauty and the trickery of the fey realm.