CR 7 – Undead – Corporate Wraith
Tier 2 play
**Monster Name:** Corporate Wraith
**Size, Type, Alignment:** Medium, Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 30 ft., fly 60 ft. (hover)
**Ability Scores:**
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 14 (+2),
Wisdom 15 (+2),
Charisma 20 (+5)
**Proficiencies:** Saving Throws: Wisdom +6, Charisma +9; Skills: Deception +9, Insight +6, Stealth +7
Damage Resistances: Psychic; Damage Immunities: Poison, Necrotic; Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., passive Perception 12
**Languages:** Common, understands all languages it knew in life but can't speak
**Challenge Rating (CR):** 7
**Special Abilities:**
– **Corporate Manipulation:** As a bonus action, the Corporate Wraith can impose disadvantage on the next attack roll of one creature it can see within 30 feet, representing its ability to sow discord and doubt.
– **Haunting Presence:** Any creature that starts its turn within 10 feet of the Corporate Wraith must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.
**Actions:**
– **Multiattack:** The Corporate Wraith makes two attacks: one with its Life Drain and one with its Corporate Sabotage.
– **Life Drain:** Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage, and the Wraith regains hit points equal to half the damage dealt.
– **Corporate Sabotage:** Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 18 (4d8) psychic damage, and the target must succeed on a DC 16 Intelligence saving throw or have disadvantage on its next ability check or attack roll.
**Description:** The Corporate Wraith is a spectral figure representing the remnants of a once-powerful executive who was consumed by greed and ambition. It drifts through the shadows of corporate towers, seeking to undermine the efforts of adventurers with its insidious whispers and manipulative tactics. The Wraith uses its haunting presence to instill fear and confusion, while its life-draining touch saps the vitality of those who oppose it. In combat, it prefers to strike from the shadows, using its speed and cunning to evade direct confrontation.