CR 7 – Construct – Ironclad Warden
Tier 2 play
**Monster Name**: Ironclad Warden
**Size, Type, Alignment**: Large Construct, Unaligned
**Core Stats**: Armor Class (AC) 16, Hit Points (HP) 95, Speed 30 ft.
**Ability Scores**:
Strength 20 (+5),
Dexterity 10 (+0),
Constitution 16 (+3),
Intelligence 1 (-5),
Wisdom 12 (+1),
Charisma 1 (-5)
**Proficiencies**: Saving Throws: Strength +8, Constitution +6; Skills: Perception +4
Damage Resistances: Bludgeoning, Piercing, and Slashing from non-magical attacks
Damage Immunities: Poison, Psychic; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses**: Darkvision 60 ft., Blindsight 30 ft. (blind beyond this radius), Passive Perception 14
Languages: Understands Common but cannot speak
Challenge Rating (CR): 7
**Special Abilities**:
– **Iron Defense**: The Ironclad Warden has advantage on saving throws against spells and other magical effects.
– **Guardian's Presence**: Any creature that starts its turn within 10 feet of the Ironclad Warden must succeed on a DC 15 Wisdom saving throw or be frightened until the start of its next turn.
**Actions**:
– **Multiattack**: The Ironclad Warden makes two melee attacks.
– **Heavy Slam**: +8 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 5) bludgeoning damage. On a hit, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
– **Arcane Shockwave (Recharge 5-6)**: The Warden releases a shockwave in a 15-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) force damage on a failed save, or half as much damage on a successful one.
**Description**: The Ironclad Warden is a towering construct originally designed to guard the prisons of Semnan. Forged from enchanted steel and imbued with the essence of ancient magic, it serves as a relentless enforcer of order. The Warden’s tactics revolve around controlling the battlefield, using its imposing presence to frighten foes and its heavy slam to knock them down. Despite its lack of intelligence, it is fiercely protective of its territory, attacking intruders with calculated ferocity.