CR 5 – Fey – Corrupted Sylvan Guardian
**Tier 2 play**
**Monster Name**: Corrupted Sylvan Guardian
**Size, Type, Alignment**: Medium, Fey, Chaotic Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores**:
Strength 14 (+2),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 10 (+0),
Wisdom 16 (+3),
Charisma 12 (+1)
**Proficiencies**: Saving Throws: Dexterity +6, Wisdom +6
Skills: Stealth +6, Nature +3
Damage Resistances: Psychic, Poison
Damage Immunities: None
Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
**Languages**: Sylvan, Common
**Challenge Rating (CR)**: 5
**Special Abilities**:
– **Corrupted Nature**: At the start of its turn, the Guardian can choose to inflict one creature within 30 ft. with 1d6 necrotic damage (DC 14 Constitution save for half).
– **Entangling Roots**: As a bonus action, the Guardian can summon roots in a 20-ft. radius around it. Creatures within this area must succeed on a DC 14 Strength saving throw or be restrained until the end of their turn.
**Actions**:
– **Multiattack**: The Corrupted Sylvan Guardian makes two attacks with its Thorn Whip.
– **Thorn Whip**: Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the target must succeed on a DC 14 Strength saving throw or be pulled 10 ft. closer to the Guardian.
– **Nature’s Wrath (Recharge 5-6)**: The Guardian unleashes corrupted energy in a 15-ft. cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 27 (5d10) necrotic damage on a failed save, or half as much damage on a successful one.
**Description**: The Corrupted Sylvan Guardian was once a protector of the forest, embodying the spirit of nature. However, exposure to dark magic has twisted its form and purpose, leading it to attack those who would disturb the natural order. It uses stealth and cunning to ambush intruders, employing its entangling roots to slow down foes. It remains fiercely loyal to its corrupted domain, viewing all outsiders as threats to its reclaimed territory.