CR 5 – Undead – Wraith of the Tides
Tier 2 play
**Monster Name:** Wraith of the Tides
**Size, Type, Alignment:** Medium Undead, Neutral Evil
**Core Stats:** Armor Class (AC) 14, Hit Points (HP) 75 (10d8 + 30), Speed 0 ft., fly 60 ft. (hover)
**Ability Scores:**
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 16 (+3),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 18 (+4)
**Proficiencies:** Saving Throws: Dex +6, Wis +5, Cha +7; Skills: Stealth +6, Deception +7
Damage Resistances: Necrotic, Psychic; Damage Immunities: Poison; Condition Immunities: Charmed, Frightened, Paralyzed
**Senses:** Darkvision 60 ft., passive Perception 12
**Languages:** Understands Common and Aquan but cannot speak
**Challenge Rating (CR):** 5
**Special Abilities:**
– **Drowning Grasp:** A creature that starts its turn within 10 feet of the Wraith must succeed on a DC 15 Constitution saving throw or take 10 (3d6) necrotic damage and be incapacitated until the start of its next turn.
– **Phantom Escape:** The Wraith can move through water and solid surfaces as if they were difficult terrain, leaving no trace behind.
**Actions:**
– **Multiattack:** The Wraith makes two melee attacks.
– **Corrupted Touch:** Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (3d8) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken until it finishes a long rest.
– **Dreadful Glare (Recharge 5-6):** Each creature within 30 feet of the Wraith that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**Description:** The Wraith of the Tides is a haunting specter born from the souls of those who perished at sea, eternally bound to the waters they once traversed. It appears as a flickering silhouette shrouded in dark mist, with eyes that glow like distant lanterns. The Wraith lures victims with the promise of rescue, only to drag them into the depths of despair. Tactically, it employs hit-and-run strategies, using its mobility to evade direct confrontation while incapacitating opponents with its chilling touch. Its demeanor is cold and calculating, seeking to instill fear and despair in those it encounters.