IMTHEBUS

Tales from my life, learning, teaching and freelancing with MS Excel

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CR 6 – Undead – Mourner Wisp

Tier 2 play

**Monster Name**: Mourner Wisp

**Size, Type, Alignment**: Medium, Undead, Neutral

**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 82 (11d8 + 33), Speed 0 ft., Fly 60 ft. (hover)

**Ability Scores**:

Strength 8 (-1),

Dexterity 16 (+3),

Constitution 16 (+3),

Intelligence 12 (+1),

Wisdom 14 (+2),

Charisma 18 (+4)

**Proficiencies**: Saving Throws: Wisdom +5, Charisma +7

Skills: Insight +5, Persuasion +7

Damage Resistances: Necrotic, Psychic

Damage Immunities: Poison, Blinded, Charmed, Deafened, Frightened

Condition Immunities: Grappled, Paralyzed, Prone

**Senses**: Darkvision 60 ft., Ethereal Sight, Passive Perception 12

**Languages**: Understands all languages it knew in life, but can't speak

**Challenge Rating (CR)**: 6

**Special Abilities**:

– **Haunting Presence**: All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

– **Soul Drain**: When the Mourner Wisp deals damage with its signature attack, it regains hit points equal to half the necrotic damage dealt.

**Actions**:

– **Multiattack**: The Mourner Wisp makes two attacks with its Wail or Touch of Agony actions.

– **Wail**: +7 to hit, range 60 ft., one target. Hit: 25 (4d10) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn.

– **Touch of Agony**: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 3) necrotic damage and the target must make a DC 15 Charisma saving throw or gain one level of exhaustion.

**Area Ability**:

– **Ethereal Veil** (Recharge 5-6): The Mourner Wisp can create a 20-foot radius sphere centered on itself. Creatures in that area must make a DC 15 Wisdom saving throw or have their movement halved and take 9 (2d8) necrotic damage at the start of their turn.

**Description**: The Mourner Wisp is a spectral figure formed from the sorrowful spirits of those who paid tribute to the late PM, embodying the grief and hope of the masses. Its translucent body glimmers faintly with a ghostly light, and it hovers silently, radiating an aura of melancholy. Tactically, it prefers to manipulate the battlefield through fear and confusion, targeting the most emotionally vulnerable parties while draining the life from its foes. In combat, it seeks to incapacitate its enemies, creating an atmosphere of despair reminiscent of the mournful gatherings it emerged from. Its demeanor is unsettling yet sorrowful, as it carries the weight of unresolved grievances.

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