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Tier 2 – The Luminescent Mist of Eldoria

**Tier 2 play**

In the heart of the vibrant city of Eldoria, where magic thrummed through the very cobblestones beneath your feet, a peculiar phenomenon has captured the attention of the townsfolk. For the past fortnight, a mysterious luminescent mist has begun to creep through the streets at dusk, bathing the city in a soft, ethereal glow. This strange light has been both mesmerizing and unsettling, as it seems to whisper secrets of the past, drawing people into its enchanting embrace.

As the party gathers at the bustling marketplace, the air is thick with anticipation and the scent of sweet pastries. A local bard strums a lute, his voice weaving tales of adventure and mystery. Suddenly, a frantic villager bursts into the square, his eyes wide with fear. “The Luminary Grove! It’s been corrupted!” he cries, pointing towards the outskirts of the city where an ancient grove, known for its radiant flora, lies shrouded in the eerie mist.

The party must investigate the Grove, where they will find that the mist is not merely a natural occurrence but a manifestation of dark magic. As they delve deeper, they encounter the source of this corruption—a rogue sorceress named Seraphina, who seeks to harness the grove's luminescent energy to gain unimaginable power.

**Boss Enemy: Seraphina the Mistweaver**

– **Race:** Human

– **Class:** Sorceress

– **HP:** 80

– **AC:** 15

– **Spells:**

– *Ray of Frost* (1d8 cold damage)

– *Misty Step* (Teleportation)

– *Hold Person* (Paralyze a target)

– *Cloudkill* (Area damage, 3d8 poison damage)

– **Legendary Actions:**

– Can use *Misty Step* once per round to evade attacks.

As the party approaches Seraphina, they will be met with a swirling vortex of luminescent mist that obscures her figure, making her difficult to target. The battle will require strategic thinking, as the party must navigate the hazards of the mist while attempting to thwart her plans.

Throughout the session, players will encounter magical flora that can either aid or hinder them, such as luminescent mushrooms that provide healing or vines that ensnare their feet. The atmosphere is rich with the sounds of rustling leaves and the distant echo of the bard’s song, reminding them of the world beyond the grove.

Ultimately, the party must confront Seraphina, dispel the dark magic corrupting the grove, and restore the balance of light and life that once flourished within its heart. Will they succeed in unraveling the mystery of the luminescent mist, or will they fall victim to its enchanting allure?

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