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Tier 2 – The Shadows of Eldoria (29)

**Tier 2 play**

In the vibrant realm of Eldoria, where magic flows like the wind and ancient secrets whisper through the trees, a peculiar disturbance has rippled through the peaceful town of Eldenwood. The townsfolk, once joyous and carefree, now live in fear of the ominous shadows that loom over their homes at dusk. Rumors swirl of a malevolent force that has taken residence in the nearby Whispering Grove, a place once revered for its beauty and tranquility.

As the adventurers gather in the bustling tavern, The Gilded Griffin, they overhear hushed conversations about Sir Bohun, a valiant paladin known for his unwavering bravery. However, it seems that Sir Bohun has grown weary of the exaggerated tales spun by the local bards, particularly the one about how he survived deadly wounds multiple times. The truth, he insists, is far less glamorous. The bards’ embellishments have not only tarnished his reputation but have also drawn unwanted attention from a dark entity that thrives on the chaos of exaggerated legends.

The adventurers are approached by Sir Bohun himself, a tall figure clad in gleaming armor, his expression a mix of frustration and concern. “I require your assistance,” he states, his voice steady yet tinged with urgency. “The Whispering Grove has been tainted by a sinister presence. I fear it may be linked to the tales that have spiraled out of control. If we do not confront this darkness, it may consume not only the grove but the town itself.”

### Adventure Hook:

The party must venture into the Whispering Grove to uncover the source of the malevolent force. As they navigate the lush, enchanted forest, they will encounter magical creatures, treacherous terrain, and illusions that distort their senses. The grove is alive with vibrant colors and the sound of rustling leaves, but an unsettling chill hangs in the air, hinting at the danger that lurks within.

### Exploration Component:

As the party delves deeper, they will discover remnants of past battles, enchanted flora that reacts to their presence, and ancient runes that tell the story of the grove’s decline. They may also encounter forest spirits who can provide cryptic guidance or mischievous fey who challenge them with riddles. The party must solve these puzzles to gain insight into the nature of the dark force they seek.

### Enemy Encounter:

Eventually, the adventurers will confront the source of the disturbance: a corrupted spirit, known as the Shadow Warden. Once a guardian of the grove, this entity has been twisted by the power of the exaggerated tales, feeding off the fear and chaos they have caused.

**Shadow Warden Stats:**

– **Type:** Undead Spirit

– **Armor Class:** 15

– **Hit Points:** 65

– **Speed:** 30 ft., fly 60 ft.

– **Abilities:**

– **Strength:** 10

– **Dexterity:** 16

– **Constitution:** 12

– **Intelligence:** 14

– **Wisdom:** 18

– **Charisma:** 16

– **Attacks:**

– **Shadow Strike:** +6 to hit, 2d8 necrotic damage.

– **Fear Aura:** Each creature within 10 ft. must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute.

### Conclusion:

To defeat the Shadow Warden, the party must not only engage in combat but also confront the power of the exaggerated tales that have corrupted it. They may need to find a way to dispel the illusions that bind the spirit, using their wits and teamwork to break the cycle of fear. Once the Warden is vanquished, the grove will begin to heal, and Sir Bohun’s true legacy can be restored—one of bravery, humility, and truth.

As the adventurers return to Eldenwood, they will carry with them not just the tale of their victory but a renewed understanding of the power of stories—both true and false. The townsfolk will celebrate their return, and perhaps, just perhaps, Sir Bohun will finally find peace in the tales that are told.

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