Tier 2 – The Veil of Eldoria
**Tier 2 play**
In the vibrant realm of Eldoria, where magic thrums through the air like a melody, the sun shines down upon the lush, emerald fields dotted with radiant flowers that glow softly in the daylight. The scent of blooming jasmine lingers, filling the air with an intoxicating sweetness. You find yourself strolling along a winding path, surrounded by the beauty of nature, when suddenly, a shimmering portal erupts into existence before you.
The ambiance shifts; the serene chirping of birds is replaced by an eerie silence. Out of the portal stumbles your old girlfriend/boyfriend, eyes wide with confusion and wonder. “Is that you?” they exclaim, looking around as if trying to comprehend the fantastical scene unfolding. “Where are we? And who’s that?” They point in astonishment at the imposing figure beside you—a seven-foot tall warrior, clad in ornate armor that glimmers with an otherworldly light.
The warrior, a half-giant named Thalor, nods solemnly, his voice a deep rumble. “We stand on the brink of chaos. The Veil between realms has weakened, and dark forces threaten to spill into our world.” As he speaks, a shiver runs down your spine, the gravity of his words heavy in the air.
Your former companion explains that they were just in the realm of mortals when they fell through a rift. Now, they find themselves caught in the unfolding drama of Eldoria. Just as you begin to process this surreal reunion, a shadow looms over the landscape. A horde of corrupted fey creatures emerges from the woods, their eyes glowing with malice, led by a malevolent being known as Malgorath, the Twisted Enchanter.
### The Encounter
As the fey creatures advance, you and your party must prepare for battle. Malgorath, a formidable foe, is a master of illusion and chaos.
**Malgorath, the Twisted Enchanter**
– **HP:** 80
– **AC:** 15
– **Attack:** Magical Bolt (Range: 60 ft; +7 to hit; 2d8+3 damage)
– **Abilities:**
– **Illusory Duplicates:** As a bonus action, Malgorath can create 2 illusory duplicates of himself. Attackers must roll a d20; on a roll of 11 or higher, they hit a duplicate instead of Malgorath.
– **Chaos Burst:** Once per combat, Malgorath can unleash a burst of chaotic magic in a 20-foot radius. Each creature must make a DC 15 Wisdom saving throw or take 3d6 psychic damage and be frightened until the end of their next turn.
### The Adventure
As the battle rages, you notice that the portal from which your friend emerged is flickering, a sign that it may close soon. Your party must defeat Malgorath and his minions to stabilize the rift and prevent the dark forces from spilling into Eldoria. During the fight, your old friend can provide unexpected assistance—perhaps a minor spell or a unique ability that could turn the tide in your favor.
Once Malgorath is defeated, the portal calms, and your friend looks at you with a mixture of gratitude and sadness. “I must return,” they say, “but I’ll always remember this moment. Perhaps we’ll meet again.” With a heartfelt farewell, they step through the portal, leaving you and your party to ponder the adventures that await in this magical land, now forever intertwined with your past.
In the aftermath of the battle, your party can explore the remnants of Malgorath's lair, discover hidden treasures, and perhaps even encounter other adventurers who might help or hinder their journey in Eldoria. The choices you make from here will shape the next chapter of your story in this enchanting realm.