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Tier 2 – The Cursed Hunter of Furhaven

**Tier 2 play**

In the vibrant and bustling city of Furhaven, where anthropomorphic animals of all shapes and sizes thrive, an unsettling darkness looms. The townsfolk have been whispering of a sinister figure haunting the shadows—a werewolf that has been terrorizing the outskirts of the city, leaving a trail of destruction and fear in its wake. Rumor has it that this creature is not just any beast; it is said to be a werewolf hunter from another realm, cursed and transformed into a monstrous entity.

As the party gathers in the local tavern, "The Whiskered Wand," the air is thick with anxiety. The tavern keeper, a burly badger named Grizzle, approaches the group with a pleading look in his eyes. "You adventurers look capable. We need your help! Our friends are disappearing, and the werewolf is the only thing we can think of that could be responsible. Will you help us find the creature and put an end to its reign of terror?"

### Adventure Hook

The party is tasked with investigating the recent disappearances and tracking down the werewolf. They will need to gather information from the townsfolk, explore the nearby woods, and confront the creature that has been plaguing Furhaven.

### Investigation Phase

– **Gathering Clues:** As the party interacts with the townsfolk, they can learn about the werewolf's attacks. They may hear tales of its strength and cunning, as well as hints that it may have once been a human. A wise old owl named Professor Hootsworth can provide valuable insight into the lore of werewolves, suggesting that the creature may be cursed and could potentially be saved rather than slain.

– **Exploration:** The party ventures into the Moonshadow Woods, where the werewolf is said to roam. Here, they can encounter various magical beasts and enchanted flora. As they traverse the woods, they might find claw marks on trees, remnants of past battles, and even a hidden glade where the werewolf may retreat during the day.

### Confrontation

Eventually, the party discovers the werewolf's lair—a dark cave illuminated by eerie moonlight filtering through the entrance. Inside, they find remnants of the hunter's past life: trophies from their battles, a worn-out cloak, and a silver pendant that seems to pulse with magic.

**Boss Enemy: The Cursed Werewolf**

– **Name:** Fenwick the Hunter

– **Type:** Medium Humanoid (Shapechanger)

– **Armor Class:** 15 (natural armor)

– **Hit Points:** 75 (10d8 + 30)

– **Speed:** 40 ft., climb 30 ft.

**Abilities:**

– **STR:** 18 (+4)

– **DEX:** 14 (+2)

– **CON:** 16 (+3)

– **INT:** 10 (+0)

– **WIS:** 12 (+1)

– **CHA:** 8 (-1)

**Actions:**

– **Multiattack:** Fenwick makes two attacks: one with his bite and one with his claws.

– **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage.

– **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 4) slashing damage.

**Legendary Actions:**

Fenwick can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Fenwick regains spent legendary actions at the start of his turn.

– **Detect:** Fenwick makes a Wisdom (Perception) check.

– **Move:** Fenwick moves up to half his speed without provoking opportunity attacks.

– **Howl:** Fenwick lets out a chilling howl. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

### Resolution

Upon defeating or subduing Fenwick, the party can choose to break the curse using the silver pendant found in the lair. If they successfully do so, the werewolf reverts back to the human form of Fenwick, who pleads for forgiveness and explains the tragic circumstances that led to his transformation. The townsfolk, upon learning of the truth, may offer the party a reward of gold and magical items, and the chance to help Fenwick reclaim his lost honor.

This adventure provides opportunities for combat, exploration, and moral choices, allowing players to engage with the story and characters in meaningful ways. Will they seek vengeance or redemption? The choice is theirs.

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