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Tier 2 – Shadows Over Eldoria (11)

**Tier 2 play**

As the sun sets over the bustling city of Eldoria, a warm glow bathes the cobblestone streets, casting long shadows that dance in the flickering light of enchanted lanterns. A faint hum of magic lingers in the air, as if the very essence of the world is alive with possibilities. Your party, a diverse group of adventurers, finds themselves drawn to the heart of the city, where whispers of a mysterious incident have begun to swirl.

The vibrant marketplace, usually filled with the laughter of children and the clamor of merchants, is now subdued. An ominous cloud hangs over the town square, where a gathering of concerned citizens has formed. Rumors speak of a tragic shooting that has left a beloved local figure, Michelle Sadio, dead—a woman known for her charitable works and her uncanny ability to weave magic into her craft.

As your party approaches, you can feel the tension in the air. The townsfolk murmur about strange sightings that preceded the event: shadowy figures lurking in the alleys, and an ethereal glow that flickered in the night. Some claim the incident is linked to a shadowy organization rumored to be behind a string of recent crimes in Eldoria, while others believe it to be a resurgence of dark magic thought to have been vanquished long ago.

Your quest begins as the mayor, a stout man with a furrowed brow, approaches your party. “Adventurers!” he exclaims, desperation in his voice. “We need your help. Investigate the scene, uncover the truth behind Michelle’s death, and put an end to the fear that grips our city. We have reason to believe that the perpetrators may strike again.”

As you delve into the investigation, you find clues leading to the abandoned warehouse on the outskirts of town, where the shadows seem to linger a little longer than they should. The faint sound of laughter—eerily joyful—echoes within the dilapidated walls. The air grows thick with tension as you approach, the ground crunching beneath your feet.

Inside the warehouse, you are met with a horrifying sight. A group of shadowy figures, cloaked in darkness, is gathered around a makeshift altar, channeling dark magic into a swirling portal. At the center stands their leader, a powerful sorceress known as Lady Nyx, her eyes glowing with an unnatural light. She seeks to harness the souls of the fallen to fuel her twisted ambitions.

**Boss Enemy: Lady Nyx**

– **HP:** 80

– **AC:** 15

– **Attack Options:**

– **Shadow Bolt:** Ranged spell attack, +6 to hit, 2d10 necrotic damage.

– **Dark Whispers:** Ability to charm one player; Wisdom saving throw DC 14 to resist.

– **Summon Shadows:** Calls forth 2 Shadow Minions (HP: 30 each, AC: 12) to assist in battle.

As the confrontation unfolds, the air crackles with magic, and the fate of Eldoria hangs in the balance. Will your party be able to unravel the mystery behind Michelle’s death, defeat Lady Nyx, and restore peace to the city, or will they fall victim to the shadows themselves? The choice is yours, adventurers. The night is dark, and danger lurks around every corner. Prepare yourselves for a night of intrigue, magic, and heroism!

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