Tier 2 – The Wraith of Thalor
**Tier 2 play**
In the vibrant realm of Eldoria, where magic flows like rivers and fantastical creatures roam the land, a shadow looms over the peaceful village of Eldenwood. The once-bustling marketplace is now eerily quiet, as whispers of a mysterious plague have spread like wildfire. Crops are wilting, livestock are falling ill, and the villagers are gripped by fear. The local healer, an elderly woman named Elara, has gone missing, and rumors suggest she was last seen near the ancient ruins of Thalor, a place shunned by the villagers for its dark history.
As the adventurers gather in the dimly lit tavern, the air thick with the scent of roasted meats and spiced ale, they overhear a group of anxious villagers discussing the healer's disappearance. With their hearts set on uncovering the truth, the party decides to investigate the ruins of Thalor, where they believe Elara may have been taken.
Upon arriving at the ruins, the party is greeted by an unsettling sight: the once-majestic stone structures are now overgrown with thorny vines, and an unnatural fog blankets the area. The air is thick with the scent of decay, and the distant sound of mournful wails echoes through the crumbling halls. As they explore, they discover remnants of ancient rituals, hinting at a dark force that has awakened.
Suddenly, the ground trembles, and from the shadows emerges a formidable foe: a **Wraith of Thalor**, a spectral guardian bound to protect the ruins from intruders. Its hollow eyes glow with an eerie light, and it wields a chilling touch that drains the life force of those it encounters.
**Wraith of Thalor Stats:**
– **Armor Class:** 12
– **Hit Points:** 45
– **Speed:** 0 ft., fly 60 ft. (hover)
– **Abilities:**
– **Strength:** 1 (-5)
– **Dexterity:** 16 (+3)
– **Constitution:** 10 (+0)
– **Intelligence:** 1 (-5)
– **Wisdom:** 14 (+2)
– **Charisma:** 16 (+3)
– **Actions:**
– **Life Drain:** Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (6d6) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken.
As the party confronts the wraith, they must utilize their skills and teamwork to overcome this spectral guardian. Defeating the wraith will not only grant them access to the deeper chambers of the ruins but may also reveal clues about Elara's fate and the source of the plague afflicting Eldenwood.
Once the wraith is vanquished, the adventurers can search the ruins for Elara, uncovering hidden passages and ancient tomes that speak of a dark ritual that has been unleashed. They must race against time to gather the necessary components to reverse the plague before it spreads beyond Eldenwood, leading to a thrilling climax that will test their resolve and ingenuity.
Will the party save Elara and the village, or will the darkness of Thalor consume them all? The fate of Eldoria rests in their hands.