IMTHEBUS

Tales from my life, learning, teaching and freelancing with MS Excel

Quick tips

Tier 2 – Tier 2 play (8)

**Tier 2 play**

In a realm where magic flows like rivers and the skies shimmer with ethereal luminescence, our story begins in the heart of the bustling city of Eldoria. The streets are alive with vibrant colors, the air thick with the scent of exotic spices and the sounds of laughter mingling with enchanting melodies from street performers. Yet, amidst this joyful chaos, a shadow looms over the city—a string of mysterious disappearances that has left citizens in a state of unease.

The party finds themselves summoned by a distraught noblewoman, Lady Elowen, who stands in her opulent manor, her finely embroidered gown contrasting sharply with the fear etched on her face. Her son, a young and gifted mage, has vanished without a trace after attending a clandestine gathering in the seedy underbelly of the city. Whispers of a dark cult worshipping an ancient, forgotten deity circulate among the townsfolk, hinting at a sinister connection to the disappearances.

As the adventurers delve deeper into their investigation, their journey leads them to the grim watering hole known as The Gloomy Chalice. The flickering lanterns cast grotesque shadows upon the walls, and the atmosphere is thick with tension. Villains and rogues linger there, their laughter echoing hollowly as they nurse their drinks, unaware of the storm about to be unleashed.

With each interaction, the party must navigate through deception and bravado, piecing together clues that unveil the cult’s malevolent intentions. They learn of an upcoming ritual designed to summon a powerful entity that promises unimaginable power but at a dire cost—the very souls of the city’s innocents.

The climax of their investigation comes when they confront the cult leader, a charismatic yet terrifying figure known as Malakar, the Shadowbinder. Clad in flowing black robes that seem to absorb the light around him, he stands upon a makeshift altar surrounded by flickering candles, the air crackling with dark energy.

**Malakar, the Shadowbinder**

*HP:* 120

*AC:* 15

*Spell Save DC:* 15

*Attack:* Shadow Bolt (2d8 necrotic damage)

*Special Ability:* Dark Summon (once per encounter, calls forth 1d4 shadow minions to aid him in battle)

As the adventurers engage in battle, the stakes rise. The fate of the city hangs in the balance, and with each passing moment, the cult's ritual progresses. The heroes must not only defeat Malakar but also disrupt the ritual before it unleashes chaos upon Eldoria.

The room pulses with energy as the final confrontation unfolds—a blend of tactical combat and spellcasting prowess. The air becomes charged with magic, and the very essence of the city seems to hold its breath, waiting for the outcome.

In this high-stakes environment, the adventurers must rely on their wits, skills, and camaraderie to unravel the dark conspiracy and save the noblewoman’s son, ensuring that the light of hope continues to shine in Eldoria. Will they emerge victorious, or will they succumb to the shadows that threaten to envelop them all? The choice is theirs, and the adventure awaits.

Leave a Reply

Your email address will not be published. Required fields are marked *

I accept that my given data and my IP address is sent to a server in the USA only for the purpose of spam prevention through the Akismet program.More information on Akismet and GDPR.