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Tier 2 – Shadows of Eldoria (3)

**Tier 2 play**

In the vibrant city of Eldoria, where magic flows as freely as the rivers and the air is thick with the scent of blooming arcane flowers, a sense of unease has settled over the populace. Rumors swirl like autumn leaves, whispering of a shadowy figure manipulating events from the shadows. The once-harmonious Labour Council, a governing body revered for its commitment to the welfare of all citizens, now stands on the brink of chaos. The sudden resignation of its leader, Councillor Cammy Day, has left a power vacuum that threatens to plunge the city into discord.

As the party gathers in the bustling marketplace, they overhear hushed conversations about the council’s internal strife and the mysterious messages allegedly exchanged between Councillor Day and a group of Ukrainian refugees. The air crackles with tension, and the colorful stalls filled with enchanted trinkets and exotic wares seem to dim in the face of growing uncertainty.

The party is approached by a frantic refugee named Elara, whose eyes shimmer with desperation. She implores them to investigate the circumstances surrounding Councillor Day’s resignation. Elara believes that the council leader was framed, and that the true enemy lurks within the council itself, using dark magic to sow discord and manipulate the vulnerable.

**Adventure Hook:**

The party must navigate the political intrigue of Eldoria, gathering clues and interviewing council members, refugees, and citizens alike. They will uncover a web of deceit that leads them to a hidden chamber beneath the council hall, where they discover a nefarious plot to harness the power of the refugees’ latent magical abilities for a dark ritual.

**Exploration Component:**

As the party delves deeper into the council hall, they encounter enchanted guardians and magical traps designed to protect the council’s secrets. They must solve puzzles and navigate through illusions that distort reality, testing their wits and teamwork.

**Enemy Encounter:**

The party eventually confronts the true antagonist: a power-hungry council member named Lord Varyn, who seeks to control the city through fear and manipulation. Varyn has summoned a powerful shadow creature to aid him in his plans.

**Boss Stats:**

– **Name:** Lord Varyn

– **Class:** Sorcerer (Shadow Magic)

– **HP:** 85

– **AC:** 15

– **Spell Slots:** 3 (1st), 2 (2nd), 1 (3rd)

– **Notable Spells:**

– *Shadow Bolt* (1d10 necrotic damage)

– *Darkness* (creates an area of magical darkness)

– *Fear* (causes creatures to flee)

The party must defeat Lord Varyn and dispel the dark magic threatening the city. In doing so, they will not only save the refugees but also restore peace to Eldoria and uncover the truth behind the council's turmoil.

As the sun sets over the city, casting long shadows that dance along the cobblestones, the party stands ready to face the challenges ahead, their hearts filled with courage and determination. Will they unravel the mystery and emerge victorious, or will the darkness consume Eldoria? The fate of the city lies in their hands.

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