CR 6 – Aberration – The Primeval Advisor
Tier 2 play
**Monster Name**: The Primeval Advisor
**Size, Type, Alignment**: Medium, Aberration, Chaotic Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores**:
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 18 (+4),
Wisdom 15 (+2),
Charisma 20 (+5)
**Proficiencies**:
Saving Throws: Intelligence +8, Charisma +9
Skills: Insight +6, Persuasion +9, Deception +9
Damage Resistances: Psychic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: None
Condition Immunities: Charmed, Frightened
**Senses**: Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
**Languages**: Understands all languages it has heard but cannot speak
**Challenge Rating (CR)**: 6
**Special Abilities**:
– **Manipulative Presence**: The Primeval Advisor can impose disadvantage on any creature's saving throw against being charmed or frightened within 30 feet.
– **Mind's Grasp** (Recharge 5-6): The creature can force a target within 60 feet to make a DC 16 Wisdom saving throw or be incapacitated until the end of its next turn as their mind is overwhelmed with visions of power.
**Actions**:
– **Multiattack**: The Primeval Advisor makes two attacks with its Psychic Ray.
– **Psychic Ray**: +9 to hit, range 60 ft., one target. Hit: 18 (4d8) psychic damage, and the target must succeed on a DC 16 Intelligence saving throw or be stunned until the end of its next turn.
– **Dominate Mind**: The Primeval Advisor targets one creature it can see within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or be charmed by the Primeval Advisor for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**Description**:
The Primeval Advisor is a cunning aberration that embodies the very essence of manipulation and control. Once a powerful entity in a realm beyond mortal comprehension, it now seeks to influence the leaders of the material world, whispering insidious suggestions and offering dark knowledge. The Advisor thrives in chaos, using its intellect and charm to sway decisions, all while remaining a step removed from the consequences of its actions. In battle, it prefers to disable foes mentally before picking them off with its psychic abilities, showcasing a demeanor that is both charismatic and menacing.