CR 6 – Undead – Emberwraith
Tier 2 play
**Monster Name:** Emberwraith
**Size, Type, Alignment:** Medium, Undead, Chaotic Evil
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85 (10d8 + 40), Speed 30 ft., fly 60 ft. (hover)
**Ability Scores:**
Strength 10 (+0),
Dexterity 16 (+3),
Constitution 18 (+4),
Intelligence 12 (+1),
Wisdom 14 (+2),
Charisma 18 (+4)
**Proficiencies:** Saving Throws: Constitution +8, Charisma +7; Skills: Stealth +7, Intimidation +7
Damage Resistances: Fire, Necrotic; Damage Immunities: Poison, Psychic; Condition Immunities: Charmed, Frightened, Poisoned.
**Senses:** Darkvision 60 ft., Truesight 30 ft., Passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 6
**Special Abilities:**
– **Fiery Aura:** The Emberwraith emanates a 10-foot radius of fiery energy. Creatures that start their turn in this area take 10 (3d6) fire damage.
– **Spectral Flame:** Once per day, the Emberwraith can create a wall of fire (as the spell) lasting for 1 minute.
**Actions:**
– **Multiattack:** The Emberwraith makes two attacks: one with its spectral touch and one with its fiery blast.
– **Spectral Touch:** +7 to hit, reach 5 ft., one target. Hit: 15 (3d8) necrotic damage and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.
– **Fiery Blast:** Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 22 (4d10) fire damage. A creature that is hit must succeed on a DC 15 Dexterity saving throw or be set ablaze, taking 5 (1d10) fire damage at the start of its turn until it uses an action to extinguish the flames.
**Description:** The Emberwraith is a malevolent spirit formed from the ashes of those who perished in a great fire. Cloaked in flickering flames, its form is ethereal yet terrifying, leaving behind a trail of soot and embers. It seeks revenge on the living, using its mastery of fire to instill fear and chaos. The Emberwraith prefers to ambush its prey, using its ability to fly and its fiery aura to weaken groups before moving in for the kill. Its demeanor is unpredictable, often taunting its victims with whispers as it strikes from the shadows.