CR 5 – Undead – Attiéké Wraith
Tier 2 play
**Monster Name:** Attiéké Wraith
**Size, Type, Alignment:** Medium, Undead, Chaotic Neutral
**Core Stats:** Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores:**
Strength 12 (+1),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 10 (+0),
Wisdom 14 (+2),
Charisma 18 (+4)
**Proficiencies:** Saving Throws: Wisdom +5, Charisma +7
Skills: Stealth +6, Persuasion +7
Damage Resistances: Necrotic, Psychic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
**Senses:** Darkvision 60 ft., Passive Perception 12
**Languages:** Common, Infernal
**Challenge Rating (CR):** 5
**Special Abilities:**
– **Soul Harvest:** When the Attiéké Wraith reduces a creature to 0 hit points, it regains hit points equal to the damage dealt.
– **Ethereal Jaunt:** As a bonus action, the Wraith can shift into the Ethereal Plane until the start of its next turn.
**Actions:**
– **Multiattack:** The Attiéké Wraith makes two attacks with its Ethereal Touch.
– **Ethereal Touch:** Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
– **Soul Siphon (Recharge 5-6):** The Wraith targets all creatures within a 15 ft. radius. Each target must make a DC 15 Wisdom saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a successful one. The Wraith regains hit points equal to the total damage dealt.
**Description:** The Attiéké Wraith is a spectral entity born from the remnants of a once-thriving village that relied on the fermentation of cassava. After a devastating famine, the spirits of the villagers were twisted by despair and hunger, transforming them into vengeful wraiths. They haunt the lands, seeking to drain the life force of the living to sustain their own existence. The Wraith employs stealth and cunning, often ambushing unsuspecting travelers, using its ethereal abilities to evade capture. Its demeanor is both sorrowful and malevolent, reflecting the tragic fate of its origins.