CR 5 – Type – Medium Undead – Doomsayer Revenant
Tier 2 play
**Doomsayer Revenant**
Medium Undead, Chaotic Evil
Core Stats: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
Ability Scores:
Strength 16 (+3),
Dexterity 14 (+2),
Constitution 16 (+3),
Intelligence 10 (+0),
Wisdom 12 (+1),
Charisma 18 (+4)
Proficiencies: Saving Throws: Constitution +6, Charisma +7; Skills: Deception +7, Persuasion +7
Damage Resistances: Necrotic; Damage Immunities: Poison, Psychic; Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft., Passive Perception 11
Languages: Common, Abyssal
Challenge Rating (CR): 5
**Special Abilities:**
– **Cursed Presence:** Creatures within 30 feet of the Doomsayer must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.
– **Whispers of the Fallen:** Once per day, the Doomsayer can cast *Fear* at 3rd level, requiring no spell components.
**Actions:**
– **Multiattack:** The Doomsayer makes two attacks: one with its Ethereal Blade and one with its Soul Drain.
– **Ethereal Blade:** +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 3) slashing damage.
– **Soul Drain:** Ranged Spell Attack: +7 to hit, range 30 ft., one creature. Hit: 22 (4d10) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or have their maximum hit points reduced by an amount equal to half of the damage taken until they finish a long rest.
– **Haunting Vision (Recharge 5-6):** The Doomsayer can target up to three creatures within 60 feet. Each must make a DC 14 Wisdom saving throw or take 18 (4d8) psychic damage and be incapacitated until the end of their next turn.
**Description:**
The Doomsayer Revenant is a spectral embodiment of vengeance, created from the lingering sorrow and rage of those lost in the chaos of a past genocide. Clad in tattered robes that swirl like smoke, it haunts the battlefield, sowing despair and fear among its foes. This revenant seeks to punish those it deems complicit in the suffering of its people, using its cursed presence to instill dread before striking with deadly precision. Its demeanor is cold and calculating, always looking for opportunities to exploit weakness, making it a formidable opponent for any adventuring party.