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CR 7 – Monstrosity – Entropic Sphinx

Tier 2 play

**Monster Name:** Entropic Sphinx

**Size, Type, Alignment:** Large Monstrosity, Neutral Evil

**Core Stats:** Armor Class (AC): 15, Hit Points (HP): 112 (15d10 + 30), Speed: 40 ft., fly 60 ft.

**Ability Scores:**

Strength 18 (+4),

Dexterity 14 (+2),

Constitution 14 (+2),

Intelligence 16 (+3),

Wisdom 15 (+2),

Charisma 12 (+1)

**Proficiencies:** Saving Throws: Strength +7, Intelligence +6

Skills: Perception +5, Insight +5, Arcana +6

Damage Resistances: Psychic

Damage Immunities: Poison

Condition Immunities: Charmed, Frightened

**Senses:** Darkvision 60 ft., Truesight 120 ft., Passive Perception 15

**Languages:** Common, Celestial, understands Abyssal

**Challenge Rating (CR):** 7 (2,900 XP)

**Special Abilities:**

– **Mystic Riddles:** The Entropic Sphinx can pose a riddle to a creature within 30 feet. If the creature answers incorrectly, it takes 14 (4d6) psychic damage and is stunned until the end of its next turn.

– **Aura of Despair:** Creatures within 10 feet of the Sphinx have disadvantage on saving throws against being frightened.

**Actions:**

– **Multiattack:** The Entropic Sphinx makes three attacks: one with its bite and two with its claws.

– **Bite:** +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

– **Claw:** +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

– **Destructive Roar (Recharge 5-6):** The Sphinx unleashes a roar in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 22 (4d10) thunder damage on a failure or half as much on a success.

**Description:** The Entropic Sphinx is a curious yet malevolent creature, blending elements of riddle and ruin. With the body of a lion and the head of a humanoid adorned with mystical symbols, its presence fills the air with a sense of dread. This creature was once a guardian of ancient knowledge, now corrupted by the chaotic energies of the multiverse, it seeks to ensnare the minds of adventurers with its riddles while unleashing devastating power on those who fail to answer correctly. In battle, it uses its swift flight and cunning to lure foes into its aura, delighting in their despair as it delivers punishing blows with its claws and piercing bites.

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