Tier 2 – The Wraith of the Withered Woods
**Tier 2 play**
In the vibrant realm of Eldoria, where magic flows like the rivers and the skies shimmer with the hues of enchantment, a peculiar disturbance has rippled through the tranquil town of Glimmerwood. The townsfolk, once bustling with joy and laughter, now whisper in hushed tones about a shadow that looms over their beloved village.
As the sun dips below the horizon, casting a golden glow over the cobblestone streets, the party finds themselves drawn to the heart of Glimmerwood. The air is thick with the scent of blooming nightshade and the distant sound of a lute playing a melancholic tune. A local bard, with a twinkle in his eye, beckons the adventurers closer.
“Ah, brave souls! You’ve come at a fortuitous time! Our town is plagued by a sinister force—the Wraith of the Withered Woods. It steals the very essence of joy from our hearts, leaving us in despair. Just last week, it took the laughter of our children, and now, it threatens to consume the very spirit of Glimmerwood! Will you help us reclaim our happiness?”
The party learns that the Wraith resides deep within the Withered Woods, a once-lush forest now twisted and darkened by the creature’s malevolence. The townsfolk speak of a hidden glade where the Wraith gathers its power, surrounded by enchanted trees that whisper secrets to those who dare to listen.
As the adventurers venture into the woods, they are greeted by the eerie silence that hangs in the air. The trees, gnarled and twisted, seem to watch their every move. Strange, glowing mushrooms illuminate the path, casting an otherworldly light. The deeper they go, the more they feel the weight of the Wraith’s presence, a cold chill that seeps into their bones.
Upon reaching the glade, the party encounters the Wraith, a spectral figure cloaked in shadows, its eyes glowing with a malevolent light. It hovers above the ground, surrounded by swirling tendrils of darkness that pulse with energy.
**Boss Enemy: Wraith of the Withered Woods**
– **HP:** 80
– **AC:** 15
– **Attack:** Shadow Strike (Melee Attack, +6 to hit, 2d8 necrotic damage)
– **Special Ability:** Essence Drain (Recharge 5-6, targets one player, they must succeed on a DC 15 Constitution saving throw or take 3d10 necrotic damage and the Wraith regains half that amount as HP)
The Wraith taunts the party, its voice echoing like a chilling wind. “You dare challenge me? Your joy is mine to claim!”
To defeat the Wraith, the adventurers must not only rely on their combat prowess but also on their wits. They can interact with the enchanted trees, which may offer cryptic clues or aid in weakening the Wraith’s power. Perhaps a clever bard can charm the trees to reveal a hidden weakness, or a wise wizard can decipher the ancient runes etched into the bark.
As the battle unfolds, the party must navigate the Wraith’s dark magic while uncovering the secrets of the forest. Will they restore joy to Glimmerwood, or will they succumb to the shadows? The fate of the town rests in their hands, and the echoes of laughter await their return.