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Tier 2 – Secrets of the Twilight Rest

**Tier 2 play**

In the heart of the bustling city of Eldoria, whispers of a notorious motel known as the "Twilight Rest" have reached your party. Tucked away in the outskirts of the city, this unassuming establishment has recently become a haven for powerful figures: celebrities, politicians, and mysterious billionaires, all drawn to its dilapidated charm. Curious about the strange happenings and the unlikely connections between these visitors, the party is tasked with uncovering the truth.

As the sun begins to set, casting an orange hue across the sky, the party approaches the Twilight Rest. The air is thick with the scent of damp earth and aged wood, and an unsettling stillness envelops the area. The exterior is shabby, with peeling paint and a flickering neon sign that seems to buzz with an otherworldly energy. A gathering of shadows flits across the windows, hinting at secrets that lie within.

Upon entering, the party is met by the proprietor, a gaunt figure named Roscoe. His tremulous fingers are perpetually stained with ink, and his eyes dart nervously as he wipes down the bar. The low light casts shadows across his haggard face, giving him an air of both mystery and menace. The walls are adorned with faded photographs of previous guests, each one telling a story of wealth and influence.

Roscoe reluctantly reveals that he has been keeping a ledger of events and guests but is terrified of what his discoveries might mean for his life. He mentions a recent surge in magical disturbances in the area, tied to a clandestine meeting that took place at the motel last week. Cryptic notes from an underground faction called "The Veiled Society" hint at a dark ritual that could alter the fate of Eldoria.

As the party investigates, they uncover clues hidden in the guest rooms and around the property. Each room holds remnants of powerful magic: a shattered mirror that speaks of betrayal, a stained carpet where dark rituals took place, and a basement filled with strange artifacts that vibrate with latent energy.

However, the party is not alone in their probing. The Veiled Society has sent their enforcers, a gang of enchanted mercenaries led by a formidable foe: Malakar, a rogue sorcerer with a penchant for chaos. Malakar is shrouded in shadows and wields spells that manipulate time and space.

**Malakar's Basic Stats:**

– **Hit Points:** 70

– **Armor Class:** 15

– **Attack:** Shadow Bolt (Ranged Spell Attack: +7 to hit, 2d8 + 4 necrotic damage)

– **Spells:**

– *3/day*: Darkness, Mage Armor, Misty Step

– *1/day*: Fear, Shadow of Moil (creates a zone of darkness around him, providing advantage on stealth checks)

As the party delves deeper into the mystery, they must confront Malakar and thwart his plans before he can unleash the chaotic magic that threatens to consume Eldoria. The stakes rise with each revelation, and alliances will be tested as they navigate through the webs of intrigue and danger that surround the Twilight Rest.

Will your party unravel the secrets behind the twilight shadows, or will they fall prey to the dark forces at play? The fate of Eldoria rests in their hands.

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