CR 5 – Construct – Electrum Enforcer
Tier 2 play
**Monster Name**: Electrum Enforcer
**Size, Type, Alignment**: Medium, Construct, Lawful Neutral
**Core Stats**: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
**Ability Scores**:
Strength 16 (+3),
Dexterity 12 (+1),
Constitution 14 (+2),
Intelligence 3 (-4),
Wisdom 10 (+0),
Charisma 1 (-5)
**Proficiencies**: Saving Throws: Constitution +5, Wisdom +3
Skills: Perception +3
Damage Resistances: Lightning, Thunder
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Paralyzed
**Senses**: Darkvision 60 ft., Blindsight 10 ft., Passive Perception 13
**Languages**: Understands Common but cannot speak
**Challenge Rating (CR)**: 5
**Special Abilities**:
– **Static Charge**: The Electrum Enforcer can store electrical energy. When it takes damage, it can release a burst of electricity in a 10-foot radius, dealing 2d6 lightning damage (DC 15 Dexterity saving throw for half damage).
– **Guardian's Resolve**: Once per encounter, the Electrum Enforcer can gain advantage on all saving throws for one round.
**Actions**:
– **Multiattack**: The Electrum Enforcer makes two melee attacks.
– **Shock Gauntlet**: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 3 lightning damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.
– **Electrostatic Surge (Recharge 5-6)**: The Electrum Enforcer releases a wave of electricity in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 lightning damage on a failed save, or half as much on a successful one.
**Description**: The Electrum Enforcer is a construct created by ancient artificers to maintain order and protect their domains. Crafted from a blend of precious metals and imbued with electrical energy, these guardians are relentless in their duty. They often patrol areas of significance, using their static charge to deter intruders. With a demeanor that is cold and calculating, they will engage any who threaten their charge, employing their electrical abilities to incapacitate foes while remaining steadfast in their protective role.