CR 5 – Fiend – Bananafiend
Tier 2 play
**Bananafiend**
Medium Fiend, Chaotic Neutral
Core Stats: Armor Class (AC) 15, Hit Points (HP) 85, Speed 30 ft.
Ability Scores:
Strength 14 (+2),
Dexterity 16 (+3),
Constitution 14 (+2),
Intelligence 10 (+0),
Wisdom 12 (+1),
Charisma 18 (+4)
Proficiencies: Saving Throws: Dexterity +6, Charisma +7; Skills: Deception +7, Stealth +6
Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Infernal, Common
Challenge Rating (CR): 5
**Special Abilities:**
– **Banana Peel Trap:** As a bonus action, the Bananafiend can create a slippery banana peel in a 10-ft radius around it. Creatures that enter this area must succeed on a DC 15 Dexterity saving throw or fall prone.
– **Banana Beam:** Once per day, the Bananafiend can unleash a blast of radiant energy in a 30-ft line. Creatures in that line must make a DC 15 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save or half as much on a successful one.
**Actions:**
– **Multiattack:** The Bananafiend makes two attacks with its Banana Whip.
– **Banana Whip:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 3) slashing damage. On a hit, the target must make a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
– **Banana Bomb (Recharge 5-6):** The Bananafiend throws an explosive banana that detonates in a 15-ft radius. Each creature in the area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much on a successful one.
**Description:** The Bananafiend is a trickster of the fiendish realm, embodying a twisted sense of humor and chaos. Its origins lie in a cursed fruit grove, where the spirits of vengeful tricksters merged with the essence of bananas. Using its agility, the Bananafiend employs cunning tactics, weaving through combat to confuse and disrupt its foes. Playful yet dangerous, it often sets traps for the unwary, using its slippery abilities to turn the tide of battle in its favor.