Tier 2 – The Wraith of the Woods (4)
**Tier 2 play**
In the vibrant realm of Eldoria, where magic flows as freely as the rivers and the skies shimmer with the colors of enchantment, a peculiar event has stirred the hearts of its inhabitants. The once-peaceful town of Glimmerdale has been thrown into chaos following the mysterious disappearance of its beloved healer, Elara, who was known for her unparalleled ability to mend both body and spirit. Whispers of dark forces at play have spread like wildfire, and the townsfolk are desperate for heroes to uncover the truth.
As the sun sets, casting a golden hue over the cobblestone streets, the party finds themselves in the bustling town square, where a crowd has gathered. The air is thick with tension and the scent of roasted meats from nearby stalls. An elderly villager, his eyes wide with worry, approaches the adventurers. “You must help us! Elara was last seen near the Whispering Woods, where strange lights flicker and shadows dance. We fear she may have been taken by the Wraith of the Woods, a malevolent spirit that preys on the weak!”
The party is tasked with investigating the Whispering Woods, a place known for its ethereal beauty and treacherous paths. As they venture into the forest, the trees loom overhead, their branches twisting like skeletal fingers. The air is cool and filled with the sound of rustling leaves, while faint whispers echo, as if the woods themselves are alive.
Suddenly, the party stumbles upon a clearing bathed in an otherworldly glow. In the center stands a shimmering portal, pulsating with energy. Guarding it is the Wraith of the Woods, a spectral figure cloaked in shadows, its eyes glowing with an eerie light. The Wraith, a formidable foe, seeks to drain the life force from any who dare approach.
**Wraith of the Woods Stats:**
– **Armor Class:** 14
– **Hit Points:** 60
– **Speed:** 0 ft., fly 60 ft. (hover)
– **Abilities:**
– **Strength:** 10
– **Dexterity:** 16
– **Constitution:** 12
– **Intelligence:** 14
– **Wisdom:** 18
– **Charisma:** 20
– **Actions:**
– **Life Drain:** Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 3d8 necrotic damage, and the Wraith regains hit points equal to the damage dealt.
– **Spectral Shroud (Recharge 5-6):** The Wraith envelops itself in a shroud of darkness, becoming invisible until it attacks or until the end of its next turn.
As the party engages the Wraith, they must also contend with the portal, which flickers ominously, hinting at a greater threat lurking beyond. The adventurers will need to use their skills wisely—whether through combat, clever tactics, or magical prowess—to defeat the Wraith and rescue Elara from the clutches of whatever dark force lies beyond the portal.
Once the Wraith is vanquished, the portal will stabilize, revealing a path to a hidden realm where Elara is imprisoned. The party must decide whether to pursue this new adventure or return to Glimmerdale as heroes, having restored peace to the town.
With rich sensory details and a blend of combat and exploration, this one-shot promises to immerse players in a high-stakes adventure filled with magic, mystery, and the chance to be true heroes in the enchanting world of Eldoria.